Wednesday 29 April 2015
Tuesday 28 April 2015
Fantastic Voyage - Animation Sound Archive
Here are the sounds that I used throughout the final animation, they were mostly downloaded from freesound.org. The background ambience was layered and adjusted in Adobe Audition, sound effects were then added in Premiere as and when they were needed. Some of these sounds were also used in the epilogue.
Fantastic Voyage - Live Action Sound Archive
Here is the sound effects I used for the live action parts of my final animation, they were mostly downloaded from freesound.org and then arranged in Adobe Audition.
FV LA Intro Mixdown: This is the final mix for the background ambience, I used most of the sounds in it to give it some depth. I think it works quite well in with the shot.
Monday 27 April 2015
The Artist's Toolkit - Legs, Spine and Arm Biped Rig Tutorial
I forgot to upload these as I did them, so I decided to do the arm tutorial and upload it all in one. Just the head to go.
Friday 24 April 2015
Fantastic Voyage - Post Production Started
I started putting my animation together today and added some effects. A long way to go yet but here are some stills so far.
Fantastic Voyage - Preface and Epilogue
I've been working on getting all of my scenes batch rendered over the week and they are now all complete, yesterday while I was waiting I created the preface and epilogue.
I am uncertain if the timing on the preface is okay, I'm quite a slow reader so it works for me but it may be a bit too slow.
This is the outro as a whole with the epilogue, I plan on adding little bits of text and at the end a message like 'Malaria kills'.
Onwards to post production.
I am uncertain if the timing on the preface is okay, I'm quite a slow reader so it works for me but it may be a bit too slow.
This is the outro as a whole with the epilogue, I plan on adding little bits of text and at the end a message like 'Malaria kills'.
Onwards to post production.
Tuesday 21 April 2015
Fantastic Voyage - Pre Vis First Draft
I've finally finished my pre vis, this consumed a lot of time, more than I thought it would originally take. Feedback is definitely welcomed, as I need to start rendering as soon as possible.
Monday 20 April 2015
The Artist's Toolkit - Alien Blend Shapes
I batch rendered out my alien blend shape tutorial, here is what it looks like.
The Artist's Toolkit - Creating Mirrored Blend Shapes
I did the creating mirrored blend shape tutorial, it was interesting to see how the process works.
The Artist's Toolkit - Wire Deformers
Today I did the wire deformers tutorial, it was fun seeing the model coming to life.
Wednesday 15 April 2015
Fantastic Voyage - Inside The USB Environment
The last environment needed for the animation is the one inside the USB stick, here is what it looks like so far. I am planning on adding glitchy planes to the foreground that will move down the screen much like the code in the back.
1. Scene without lighting
2. Lighting tests
3. Composited scene with glow added
Fantastic Voyage - Liver Chipset Environment
Monday 13 April 2015
Fantastic Voyage - USB Port Environment
I've been working on the opening environment for my animation, this is how it looks at the moment. Bare in mind that the code that overlaps some of the environment is being composited correctly in post production (As shown in the final image).
1. USB Port (not completely textured.)
2. Environment, the code will be animated to slowly fall.
3. Entrance to the 'Liver Chipset'.
4. Lighting Tests, Left: Green tinted directional light. Right: Ambient light added
5. Composited image with glow effects.
The final animation will be post produced in after effects, adding glow to the assets and additional effects as required. Masks will be used to control what the code overlaps, additional code will be added as a foreground element.
Fantastic Voyage - Environment Background Test
Today I've been working on some of the sets for the animation, I decided to test out adding a glow effect to the background code and the chipset assets. Here are the results so far.
Monday 6 April 2015
Fantastic Voyage - Red Blood Cell Blendshape
Here is the red blood cell blendshape, I decided that the cells would move shorter distances as they glitch, this is to make the virus look more threatening and unstable, where as the glitch in the cells are used as an added indication that they have been infected.
Fantastic Voyage - Ookinete Blendshape
Getting through these blendshapes, I'm looking forward to getting all the cells working together in a scene.
Fantastic Voyage - Sporozoite Blendshape
Today I'm focusing on creating the blendshapes for all of the cells, here is the sporozoite's blendshape.
Sunday 5 April 2015
Fantastic Voyage - Merozoite Texturing Progress
I finished texturing the merozoite virus cell today, only a few more to go and then I can focus on pre-vis and animating.
Friday 3 April 2015
Fantastic Voyage - Red Blood Cell Texturing Progress
I'm carrying on with texturing, two out of the five cells are now textured, once they are all complete I can start modelling assests and working on the pre-vis.
Fantastic Voyage - Liver Cell Texture Progress
I started texturing the liver cell today, here is the progress so far. A lot of it is quite subtle details, but overall I think the cell is starting to work.
Thursday 2 April 2015
Fantastic Voyage - Modelled & UV'd Cells
I've been working on modelling and UVing the cells that are in my animation, some tweaks will have to be done however this is the stage I am at. Texturing is the next thing I will tackle, and creating some additional cells.
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