tag:blogger.com,1999:blog-11690992243420436372024-03-13T01:26:14.196+00:00Charlie Serafini's Art Blogcharlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.comBlogger718125tag:blogger.com,1999:blog-1169099224342043637.post-75433844800282282162017-07-13T11:47:00.002+01:002017-07-13T11:47:19.163+01:00YPGTTO - Commuter Walk Cycles #1I've been working on the YPGTTO, I've got a lot of different animations to work on and will be posting my progress here and on the One is more blog. Here are the walk cycles I've done so far for the commuters!<br />
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2tag:blogger.com,1999:blog-1169099224342043637.post-41927700015994041792017-07-03T20:22:00.002+01:002017-07-03T20:22:58.054+01:00Personal Work - Shaolin Granny<div style="text-align: center;">
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I've been smoothing this out a bit and changed up the ending slightly as I wanted a stronger pose.</div>
charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2tag:blogger.com,1999:blog-1169099224342043637.post-357950221743342102017-07-02T21:48:00.001+01:002017-07-02T21:48:03.440+01:00Bedtime Story - Official Selections<div class="separator" style="clear: both; text-align: center;">
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I found out today that Bedtime Story was selected for a Japanese film festival, the New Chitose Airport International Animation Festival and it was also selected for the New Designers Screening Award!charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com1tag:blogger.com,1999:blog-1169099224342043637.post-88114117998209116532017-07-01T15:20:00.002+01:002017-07-03T10:43:14.425+01:00ND Prep - Bedtime Story<div style="text-align: center;">
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com0tag:blogger.com,1999:blog-1169099224342043637.post-4524521049147198572017-07-01T15:19:00.001+01:002017-07-01T15:19:16.492+01:00Personal Work - Animation Practice #1I've been working on some little animations as often as I can to help make me quicker and better as an animator and to fill any knowledge gaps that I think I have. The first one is a little bit of voice acting, using a rig from Long Winter Studios.<br />
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Next up I wanted to work on bringing some character to a basic dog rig, I tried to capture some behavioural traits that I enjoy from dogs.</div>
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Lastly I am currently working on a shaolin granny, I wanted it to be funny and to give me a chance to work on something with a bit more action. This is how the blocking currently looks, any feedback for any of these is appreciated!</div>
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com0tag:blogger.com,1999:blog-1169099224342043637.post-46596711149342574092017-06-26T18:07:00.002+01:002017-06-26T18:07:14.174+01:00ND Prep - Business Card DesignsI've done a few designs for my business card, here are the options I currently have for the front:<br />
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and for the back here are my current options:<br />
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I wanted it to be quite a clean design, keeping it as simple as possible.charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com3tag:blogger.com,1999:blog-1169099224342043637.post-30033716858536153492017-06-10T20:35:00.002+01:002017-06-10T20:35:39.330+01:00Personal Work - Crushed Soul Lip Sync #1<div style="text-align: center;">
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I decided that (as well as working on and improving my film) I would practice some lip syncing as it is something I haven't done a lot of. I'm currently working on the blocking out of the body and once that is starting to get a bit more refined I will then add in the lip sync. </div>
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This one is a bit of a warm up as I plan on completing the 11 seconds club June competition, which is a lovely clip from Guardians of the Galaxy. This character is from Long Winter Studios, It has lots of wonderful features and the rig is really great to work with. Looking forward to getting this scene nailed and starting on the 11 seconds club animation!</div>
charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com0tag:blogger.com,1999:blog-1169099224342043637.post-52523705018700397002017-06-07T18:14:00.002+01:002017-06-07T18:14:41.188+01:00Bedtime Story - New Shot & Water FX<div style="text-align: left;">
Part of my feedback from hand in involves me changing one of the earlier scenes to better reflect the wording of the poem. The poem reads "would wind up with him dead" so to illustrate this I have thumbnailed some of my ideas. It will be a 2D shot and at the moment I quite like 4 and 8, any opinions or feedback is of course welcomed.</div>
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I've been working on adding some 2D animations to help sell the water shots,I also tracked the particles in the underwater shots to create the feel of depth. I will be adding some kelp to further the z depth of the shot and to hopefully make the underwater scenes feel more underwater.</div>
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2tag:blogger.com,1999:blog-1169099224342043637.post-53556796285902331552017-05-18T22:04:00.002+01:002017-05-18T22:04:55.866+01:00Major Project - Reflective StatementI really enjoyed the major project, although it was a very intense project with a heavy workload I feel as if the reward of seeing my film come together made the whole experience joyful. Coming out of the minor project fuelled with enthusiasm I immediately started to refine and remodel the spider bed. This posed some interesting challenges, I found it difficult at first to achieve the look of the spider bed but with some advice and help from my tutors I was able to create a creature I was happy with. After the spider bed was finalised I moved onto getting the shark bed and blanket hand done which also had some interesting challenges to overcome, this cost me some time which cut into some of the time that I had planned for animation.<div>
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Unfortunately I didn't get as much time as I wanted to animate, a variety of things caused this and I lost time in jobs that I had planned less time for. This made the whole experience feel a lot more intense as when it came to animation I was forced to work quicker and more strategically. The animation in my film at the moment isn't where I want it to be, however I am very happy that I managed to get the whole film animated and rendered. Once the deadline crept closer I had to finalise the animation the best I could and move onto lighting. When I started lighting I really struggled to get shots to look how I wanted. It took me a lot longer than I had hoped but with the help of Alan I was able to achieve lighting that helped tell my story. </div>
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There are a few things that I would like to add to the film, one is kelp during the underwater scene to add more depth and to create a more interesting space. The next is sound design, I feel as if I could spend a lot more time working on the sound effects. It is something I don't find easy but it is something that will help bring my world to life. I think the film is also missing a score, I had trouble finding a composer early on and as the deadline got closer it became increasingly difficult to step away from work and commit time to finding someone. Lastly I would like to touch up the animation, throughout the whole film there is a lot of work that can be done animation wise to really help sell myself as an animator. I want to choose two or three scenes to really put a lot of time and effort in to use for a future showreel.</div>
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The project overall has been very rewarding, I feel as if I have tackled all of the issues head on and attempted to make the best film I could in the time period. I am happy with how the film looks overall, however as previously stated I will be touching up the animation post hand in. Looking back over the last three years I really feel a sense of achievement, which I believe is reflected throughout my work. I can see a huge improvement over the projects and it is strange to think that this is my last project on the course.</div>
charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com0tag:blogger.com,1999:blog-1169099224342043637.post-19696351759296999782017-05-18T19:36:00.001+01:002017-05-18T19:36:55.611+01:00Major Project - Submission Post<div style="text-align: center;">
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com0tag:blogger.com,1999:blog-1169099224342043637.post-14522414953948600262017-05-02T18:00:00.002+01:002017-05-02T18:00:26.256+01:00Major Project - Lighting #4<div class="separator" style="clear: both; text-align: left;">
I've been working on getting the shots lit ready to send to be rendered for hand in, I've found it very challenging but I think it is all starting to work together. The warm lighting of the room has been something I've really struggled with however today Alan gave me some really useful tips to get it looking closer to what I wanted. </div>
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<br />charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com3tag:blogger.com,1999:blog-1169099224342043637.post-63642132084971637292017-04-28T18:25:00.003+01:002017-04-28T18:25:59.824+01:00Major Project - Lighting Test #3<div class="separator" style="clear: both; text-align: center;">
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I added a lens to my camera in Maya as suggested by Alan, this helped me make the scene darker overall.<br />
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I then added some extra rim lights and a back light for the boy to make him pop. I also took the image into photoshop and adjusted the curves to push the values a bit more.</div>
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I went into the next scene and imported my lights to see if they work with close ups, after getting some feedback from Alan it was apparent that the lamp and bed need some bounce lighting from the wall, I went ahead and added that. I think it helps the image to pop out a bit more, however my render times are starting to creep above 5 minutes which is longer than I wanted them to be.</div>
charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2tag:blogger.com,1999:blog-1169099224342043637.post-42600990372638202752017-04-28T12:11:00.003+01:002017-04-28T12:11:45.831+01:00Major Project - Hand Scene #2<div style="text-align: center;">
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I adjusted the timing and flow of the hand scene and I think it is working much better now, when it comes to lighting these scenes I will add red rim lights to link the 2d and 3d world together.</div>
charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com1tag:blogger.com,1999:blog-1169099224342043637.post-52906909686668478002017-04-27T23:39:00.001+01:002017-04-28T11:55:44.722+01:00Major Project - Hand Scene #1<div style="text-align: center;">
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Took the night off lighting and moved onto a missing 2D animated scene. It was a nice break from the challenges of lighting and I'm pretty happy with how it has turned out. I am looking forward to bringing everything together and having a nice mixture of 2d and 3d animated elements!</div>
charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2tag:blogger.com,1999:blog-1169099224342043637.post-22745681285498571152017-04-27T18:31:00.004+01:002017-04-27T19:51:43.786+01:00Major Project - Lighting Test #2<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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Today I carried on refining the lighting in the bedroom, I want to create like a default lighting group that I can import into scenes and adjust as required. Here is how far I've got, I had some issues with getting shadows into my scene however Alan helped me remedy this.<br />
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I feel like the Boy needs a stronger rim light on his legs, however overall I am quite pleased with how this image has come out.charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com1tag:blogger.com,1999:blog-1169099224342043637.post-66210066755150042322017-04-26T23:36:00.002+01:002017-04-26T23:36:27.141+01:00Major Project - Lighting & Mist Test #1<div class="separator" style="clear: both; text-align: center;">
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Today was spent trying to get some lighting set up in my scene, I spoke to Alan in the morning and he suggested trying to get the broadest stroke of colour in first using ambient occulsion. This is how it is looking so far, I quickly realised that it is tricky to light a night time scene, but I will carry on adding lights and finessing.</div>
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I also did a quick test of the mist in flash to see if it would work with my animation. there will need to be multiple layers of mist however I believe it will work quite successfully in the final film!</div>
charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com1tag:blogger.com,1999:blog-1169099224342043637.post-84956548546828342082017-04-25T23:57:00.001+01:002017-04-25T23:57:11.261+01:00Major Project - Bedroom Modelling #2<div class="separator" style="clear: both; text-align: center;">
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I spent some time getting the assests ready to be implemented into each shot, I want to try to also create a "default lighting" that I can import with the room and adjust per scene. I'm a bit out of touch with lighting and rendering in general so that is something I will need to discuss with Alan.<br />
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There's still loads to do and some stuff to still figure out but I am ready to drag this film over the finish line!charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2tag:blogger.com,1999:blog-1169099224342043637.post-56308086108120195662017-04-20T22:34:00.002+01:002017-04-20T22:34:53.366+01:00Major Project - Bedroom Modelling #1<div class="separator" style="clear: both; text-align: center;">
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I've been modelling and getting the bedroom elements ready for texturing, here is my current progress and below is a test of the first shot with the new models. I think the boy and the environment fits quite well together, all the elements need texturing which will be my next job after the bed model is finished!</div>
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2tag:blogger.com,1999:blog-1169099224342043637.post-2360978423904613382017-04-13T21:29:00.004+01:002017-04-13T21:29:59.769+01:00Major Project - Animation Progress #3<div style="text-align: center;">
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I've finished smoothing out all of the animation and now I need to start finessing, I also started working on some of the 2d animated elements. The whole thing is starting to get there however there is obviously a lot of work left to get it over the finish line!</div>
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2tag:blogger.com,1999:blog-1169099224342043637.post-91893220007553627652017-04-11T17:06:00.002+01:002017-04-11T17:06:11.756+01:00Major Project - Animation Progress #2<div style="text-align: center;">
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I've continued to smooth out and adjust the animation of each shot, here is how far I currently am. I will soon be able to move onto the polishing pass and after that I will focus on getting a couple of scenes as perfect as I can to use for my future reel. </div>
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I tried adding some 2D flash animation to the spider beds roar scene to get a better idea of how it can all work together. I want to add loads of little 2D accent animations throughout and then use flash to also add the fog/mist into my scene, like the example below.</div>
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<br />charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com0tag:blogger.com,1999:blog-1169099224342043637.post-49935426054400020582017-04-05T18:35:00.002+01:002017-04-05T18:35:46.437+01:00Major Project - Shots 12 - 25 Progress<div style="text-align: center;">
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I'm working through every shot smoothing out animation and tweaking poses where necessary, I had a lot of issues with the jump poses and after talking to Alan I reworked the whole shot and it is working much better now. I want to add smear frames for some of the movements to exaggerate things and add more of a cartoony feel to things, this will be added after the animation is polished!</div>
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com0tag:blogger.com,1999:blog-1169099224342043637.post-74542587962465921892017-04-03T16:28:00.005+01:002017-04-03T16:28:51.294+01:00Major Project - Shots 4 - 12 Progress<div style="text-align: center;">
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I've been smoothing out some of the animation, tweaking poses and adding inbetweens. Had a lot of fun really exaggerating the room transformation scene, lots of squash and stretch! </div>
charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com1tag:blogger.com,1999:blog-1169099224342043637.post-57740187139529844972017-03-31T16:36:00.002+01:002017-03-31T16:36:50.010+01:00Major Project - Shot 04 Animation Progress #1<div style="text-align: center;">
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Today i've spent some time adding in extra poses and smoothing segments of the animation that I felt needed smoothing. I wanted some of the actions to be quite snappy and others to ease in a bit. I used Jelly Jamm as a reference as it is the overall animation style I want to achieve! I tried to make sure I gave poses some time to breath in the animation and so far I think it is looking pretty cool, any feedback would be appreciated!</div>
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I always find putting breakdown poses in Maya a bit tricky so to aid with this I used a plug-in called bhGhost (image above), this gave me basically the equivalent of onion skin from Flash which is super useful for me when visualizing the pose.</div>
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com1tag:blogger.com,1999:blog-1169099224342043637.post-50138687819189476672017-03-30T16:18:00.003+01:002017-03-30T16:18:45.992+01:00Major Project - Previs/Animation Progress # 1<div style="text-align: left;">
I added the new blanket hand into the previs and ran into some problems along the way, the rig I made didn't work completely but i figured out solutions while implementing it.</div>
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I also started to refine the blocking in the first segment of the animation, here is how it is currently looking.</div>
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com0tag:blogger.com,1999:blog-1169099224342043637.post-84001471106425306772017-03-28T12:47:00.002+01:002017-03-28T12:47:22.171+01:00Major Project - Blanket Hand #1<div class="separator" style="clear: both; text-align: center;">
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I've got the creepy blanket hand finished and ready to go into the animation, here is how it looks and a test of how it moves. It uses a spline IK and a curve to translate the model and then the hand has its own rig. Next I will get it into the previs and start figuring out its movement!</div>
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charlie-serafinihttp://www.blogger.com/profile/02628770415873817684noreply@blogger.com2