Written Outline
A universe exists in which the worlds are different
genres of film; these worlds are part of a never ending cycle in which the plot
of the genre plays out and is looked over by a guardian that resides in a film
reel in the sky, this is also the place that links the worlds together. The
characters in the worlds however age, meaning new characters step forward to
take the position of their parents.
The game begins with a new hero being tricked by the
villain, allowing him to escape from his world using the key that he stole from
the hero to reach the film reel. The villain manipulates the function of the
film reel in the sky and causes all of the worlds to get muddled up. The hero has
no choice but to fix the damage done to the worlds and bring order back to the
universe by stopping the villain.
The gameplay would involve the player fixing the worlds
and bringing order back to the universe. To do this they would have to remove
objects that didn’t belong in each world and escort/rescue characters that have
gotten stuck in the wrong world as well. The character and villain are able to
morph to fit into the different worlds; however the character isn’t very good
at it to start with which makes normal inhabitants enemies. The player will be
able to upgrade certain skills which change the effectiveness of the hero and
his equipment. It is a 3D game with an aerial camera that tracks the player.
For this project I will be creating:
- - Hero
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets, Morphing
Designs
- - Villain
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets, Morphing
Designs
- - Guardian
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets
- - Props
for each Character
- - Environment
Designs: World select (film reel interior) & One of the worlds
- -“Screenshot”
of Gameplay
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