Fig. 1. Super Mario Bros poster.
Super
Mario Bros (1993) is a live action adaptation of the
video game, directed by Annabel Jankel and Rocky Morton which mostly deviates
from its original source. The film itself breaks away from many of the rules
that are set by the brand that is Super Mario, thus creating a strange world in
which a plot that feels reminiscent of a B movie is formed.
Adapting a video game to a film possesses many
challenges, for one the film still needs to abide by the rules that the game
sets in place for it to feel like it still belongs in the world that the game
created. The Super Mario Bros film however just takes influences from the game
as it pleases and creates its own world and story with them in it. It kept some
themes in the film, such as rescuing the princess and the final fight being
situated on a bridge however the game and the film feel like two separate worlds.
Fig. 2. Mario and Luigi still.
The characters in the film have been changed from what is
expected due to the game, to start with they use Daisy instead of Peach as the
princess, they also add a backstory of her being hatched from an egg which
doesn’t appear in the games. They keep true to her love interest being Luigi,
but apart from that she feels very distant to the game character that is rarely
seen. The main villain in the game is Bowser a giant lizard like creature who
kidnaps the princess; however in the film Bowser is replaced with a humanoid
character called King Koopa who wants princess Daisy and the stone she carries
with her, to merge the dimensions together. As a character he doesn’t feel as
powerful as Bowser seems in the games, Bowser is much bigger than Mario in the
games which creates a clear distinction of power, however the films make him
seem quite weak. Interestingly the two main characters Mario and Luigi have a
very different dynamic in the film, Mario appears more as a fatherly figure for
Luigi instead of being there as his brother. This is very confusing as it is
hard to understand if Mario is in fact Luigi’s father or he just acts like it, which
again is something that isn’t true to the game.
Fig. 3. Environment still.
The environment is very strange in the film as well for a
few reasons; the start of the story is based in Brooklyn which is strange in
the Mario world as their world is the mushroom kingdom. It could be that the
film adds the real world to make it easier to connect with the audience; it
appears that this doesn’t quite work successfully. It adds a strange mundaneness
to what is in sense a fantastical world and then it introduces you to the mushroom
kingdom, which in the film is another dimension. This version of the kingdom is
very much a dystopian nightmare that could appear in other film worlds such as
Mad Max. This dystopian kingdom is very far from what the game displays as the
fantastical mushroom kingdom and this in turn changes how the world is perceived.
The games are all quite bright and magical in a sense, which makes the game
enjoyable and interesting for children whereas the films choice of environment
makes it aim for an older target audience. One successful part of the dystopian
kingdom was the signage, they has flashing signs like Vegas that were direct reference
to stuff inside the game, they had signs like ‘Bullet Bills’ and ‘THWOMP’ which
appeared to be the most successful tribute to the game.
The film added multiple things to the world that didn’t exist
prior, like there being two dimensions that separate the real world from the
mushroom kingdom and rocket boots that allow the user to jump higher. They also
altered the cannon fodder in the film, they made them into giant dinosaur like
creatures that have little to no intelligence. In the game there are variations
of monsters and they are usually smaller than Mario, whereas the film made them
all giant idiots. It is possible that these additions remove the charm from the
Mario world, the world which plumbers can jump higher than usual, the world in
which Mario and Luigi live.
Fig. 4. King Koopa still.
Without the implementation of the game mechanics in the
film, it appears that it strays too far from the world in which the game
created. This is due to some vital elements being changed; the fact that to
beat the enemies they don’t jump on their head is a huge difference that makes
the film distant. The power ups that are received in game, such as the fire
flower or mushroom don’t appear in the film, which again is something that
ruins the film. It could be that the most disappointing aspect of the film is
Bowser being human, it just didn’t have the same impact that the big lizard
like creature could have had.
Overall the film isn’t a very successful adaptation, it
feels as if the film is confused about who it should be targeted for. With
missing characters and changes to the characters that are involved it makes it
difficult to appreciate the film and find a clear link to the game, minus of course
the names. By missing out the main features of the game the film sets itself up
to be rather disappointing, from the terrible B movie storyline to the
completely unfaithful environment and character design, this film is definitely
a failed attempt at making a beloved video game icon into an epic film.
Illustration List:
Jankel, A. Morton, R. Figure 1. Super Mario Bros poster. http://ia.media-imdb.com/images/M/MV5BNDc3OTQ1OTkwNV5BMl5BanBnXkFtZTcwMzUzOTUxMQ@@._V1_SY317_CR5,0,214,317_AL_.jpg
(Accessed on 16/11/2015)
Jankel, A. Morton, R. Figure 2. Mario and Luigi still. http://media.gamerevolution.com/images/misc/Super-Mario-Bros-1993-01.jpg
(Accessed on 16/11/2015)
Jankel, A. Morton, R. Figure 3. Environment still. http://cdn-static.denofgeek.com/sites/denofgeek/files/styles/insert_main_wide_image/public/dinohattan.jpg?itok=9Pb0p-A6
(Accessed on 16/11/2015)
Jankel, A. Morton, R. Figure 4. King Koopa still. http://assets.nydailynews.com/polopoly_fs/1.88669.1313874449!/img/httpImage/image.jpg_gen/derivatives/gallery_1200/gal-dennis-hopper-super-mario-bros-jpg.jpg
(Accessed on 16/11/2015)
No comments:
Post a Comment