Showing posts with label Autodesk. Show all posts
Showing posts with label Autodesk. Show all posts

Saturday, 6 December 2014

What If Metropolis - Third Tower Progress

So far I've modelled three towers now, UV mapped all of them and textured one of them. Going to texture the two remaining towers tomorrow morning and then on to modelling the last three.

1. Third tower wireframe orthographic

2. Third tower shaded orthographic

3. Third tower UV mapped

Friday, 14 November 2014

The Artist's Toolkit - Old Alley Scene Finished (wooooo)

Finished the last tutorial of this digital set (wooo). A lot of back and fourth between Maya and Photoshop to make this Dirt maps work. Enjoy the final render in all its HD 720 glory!

 
 
I noticed a slight mistake in the first render (after I had uploaded it....), there was a gap under the window sill were the dirt map should have started. I've fixed this and re rendered it out (now you can enjoy this final render in all its HD 720 glory).
 
 

The Artist's Toolkit - Old Alley Scene Bump and Specular Maps

Another thing checked off the list, one tutorial left on this digital set and it's completed. These maps really do add some nice depth to the scene.


Sunday, 9 November 2014

The Artist's Toolkit - Old Alley Scene Lighting Done

I did the lighting for the Old Alley scene today, usual stuff made a gif of all the different renders I took and what the final scene looks like.




Friday, 31 October 2014

The Artist's Toolkit - Pencil and Eraser Characters Textured

I did the character texturing tutorial today, it was just using shaders instead of laying out the UV's and creating the textures in Photoshop.

Sunday, 26 October 2014

The Artist's Toolkit - Old Alley Part 2 - UV Layout & Texturing Preperation

Did the texture preperation for the old alley scene today, had some mishaps along the way which meant it took a lot longer than I expected it to. Found the solution after playing around with a few different settings and being determined to fix it.


Lighting is the next, looking forward to breathing some life into this scene.

The Artist's Toolkit - Texturing Part 2 - UV Maps

Did the Block tutorial earlier, rendered out 3 separate images showing the difference the colour gain makes to the image. UV mapping is something I've always found tedious, however Alan's tutorial taught me a few things that will definitely speed up my future maps.




Wednesday, 15 October 2014

The Artist's Toolkit - Common Shaders Tutorial

Did the common shaders tutorial today, heres all of my renders. Who would have thought one material could basically do everything.










Sunday, 12 October 2014

The Artist's Toolkit - Modelling a Scene

Here's the scene created by following Alan's tutorial, learnt some more new things and I really like the text tool. Something I'm sure ill put to use later on. The scenes coming along nicely, can't wait to UV map and texture it!

Here's some screenshots:





Monday, 6 October 2014

Monday, 29 September 2014

The Artist's Toolkit - Egg Cup Modelling tutorial

Did the Maya tutorial on different techniques to model an object today. Made these egg cups using Polygon and NURBS modelling. I'm fairly familiar with the basics of Polygon modelling so I found that quite relaxing to do. I've never really had a go at NURBS modelling before so it was enjoyable to learn a different technique/approach to modelling.