I spent today working on getting the texturing tutorials done for the game asset. Overall they were very helpful with little tips on how to tackle seams and to create fairly realistic textures.
Showing posts with label Adaptation. Show all posts
Showing posts with label Adaptation. Show all posts
Friday, 6 May 2016
Thursday, 5 May 2016
Maya Tutorials - Mental Ray Part 8: Displacement Maps
I found this tutorial really interesting, it is amazing how much you can distort geometry with a displacement map.
Maya Tutorials - Mental Ray Part 11: Mental Ray Proxies
Very powerful tool that will make dense scenes easier to move around in Maya, I am sure that will be very useful when world building!
Maya Tutorials - Mental Ray Part 7: High Dynamic Range (HDR) Lighting
I found this tutorial interesting, it took a bit of time to set it all up but it gave some nice results.
Wednesday, 4 May 2016
Maya Tutorials - Mental Ray Part 10: Motion Blur
Motion Blur makes everything look better, I found it very useful how the shutter angle changed the motion blur and will definitely be keeping that in mind.
Maya Tutorials - Mental Ray Part 9: Ambient Occlusion
It was interesting to see different ways to add ambient occlusion, I can see how each would have their advantages and give slightly different results.
Maya Tutorials - Mental Ray Part 6: Mia Material X Shader
The presets offer a lot of cool effects, I can see how this material will be useful for all kinds of objects.
Maya Tutorials - Mental Ray Part 5: Portal Lights
This was quite a nice and easy tutorial to set up and it had good results, the render times however weren't enjoyable.
Maya Tutorials - Mental Ray Part 4: Physical Sun & Sky
This was a nice little tutorial, I thought it was cool that the light direction dictated what time of day it was.
Tuesday, 3 May 2016
Maya Tutorials - Mental Ray Part 2 - Final Gather
This tutorial was really cool, it was nice to see the light bouncing and making the scene feel alive. The tron touch was also great.
Saturday, 30 April 2016
Maya Tutorials - Mental Ray Part 1
This was nice to get a better understanding of how to adjust the render settings and what actually needs adjusting. I did have some issues with the ray tracing shadows, they wouldnt update with the high samples they remained grainy (below I attached the render).
Ray tracing shadows
Mental ray shadows
Friday, 29 April 2016
Maya Tutorials - Shader FX Parts 4 - 6
Some very cool stuff in these tutorials, I found the transparency one very useful and the animated UV's also seems super helpful.
Part 4 - Transparency:
Part 5 - Reflection:
Part 6 - UV's & Animation:
Part 4 - Transparency:
Part 5 - Reflection:
Part 6 - UV's & Animation:
Maya Tutorials - Shader FX Parts 1 - 3
These tutorials were really cool and had a lot of useful information in them that I will definitely make use of later on!
Part 1: Intro to Shader FX
Part 2: Displacement
Part 3: Lighting
Part 1: Intro to Shader FX
Part 2: Displacement
Part 3: Lighting
Monday, 7 March 2016
Maya Tutorials - Dynamics Part `17 - Sprites
I think I will definitely be using sprites for parts of my adaptation B animations, I'm interested to know if it is possible to have different sprite images on the same particle system. I want to use these to have stars and hearts explode from the pop characters attacks, just to make it even more sickly.
Sunday, 6 March 2016
Maya Tutorials - Dynamics Part 16 - Conditional Goal Weights
I still had some particle glitches after caching so I had to cut the beginning of the simulation short, apart from that the tutorial went smoothly, the scripting made sense and was easy to follow.
Thursday, 3 March 2016
Maya Tutorials - Dynamics Part 15 - Goal Weights
This was lots of fun to do and I think the goal weights will be really useful when dealing with particles in the future.
Belleville Rendez-vous Film Review
Fig. 1. Belleville Rendez-vous poster
Belleville
Rendez-vous (2003) directed by Sylvain Chomet is a
French animated comedy that tells the story of a cycling obsessed man that is
kidnapped by the French mafia during the Tour de France, his Grandmother and overweight
dog track him down in an attempt to save him. The film has incredibly over
exaggerated characters that really make it memorable and interestingly it has
hardly any dialogue which allows the brilliant sound design and animation to tell
the enticing story.
The exaggerated character design is truly a winning
feature of the film, from the Champion that has ridiculously massive leg
muscles, which are in fact larger than his head to the fluid-like waiter that
has an elasticated body which bends to bow in the presence of the mafia. Each
character was filled with lots of personality and finesse that really made them
come to life on screen, the design although very caricatured was gripping, it
was the focal point that helped the story unfold. Even the cannon fodder
characters, the mafia men in suits had interesting shapes in them that made
them more interesting to look at, this is definitely a very strong feature of
this animation which made it interesting to watch.
Fig. 2. Champion still.
The film was very French but not in an over the top kind
of way, it was quite subtle in its execution, it could have been more in your
face with extreme stereotypes being used however it managed to create a French
feeling without being too over the top. The Champion has an overly exaggerated French
nose but because the rest of his character is also exaggerated it balances his
design out which doesn’t make it too extreme. The frogs are something that was
a very obviously French aspect but apart from that I felt that Chomet did a
great job at creating a subtle yet recognisably French film.
The film had little to no dialogue which was a very interesting
choice, one which I believe worked really well, it left the animation to do a
lot of the work which overall meant that it was done very well. It also had
beautiful sound design which made the whole film enjoyable to follow, from the
catchy song that the triplets did to the great score composed of household
items. A lot of the transitions for the shots were also interesting, they used
Bruno’s (the overweight dogs) dreams as transitions as well as having certain
circular things transition into the moon. Due to the character design choices
the animation also had to be exaggerated at times to make the film feel
complete.
Overall I thought that it was a lovely animation, it was
very enjoyable to watch and had lovely sound design. The character were the
winning feature of the film for me personally and I loved the variety in all of
their designs, the exaggeration made them all interesting to look at and made
the film more gripping and fun.
Illustration List:
Figure 1. Belleville Rendez-vous poster. (2003) From: Belleville
Rendez-vous, Directed by: Sylvain Chomet [Film still] At: http://i.imgur.com/TGXlwTX.jpg
Figure 2. Champion still. (2003) From: Belleville
Rendez-vous, Directed by: Sylvain Chomet [Film still] At: http://pics.filmaffinity.com/The_Triplets_of_Belleville-508681482-large.jpg
Saturday, 27 February 2016
Maya Tutorials - Dynamics Part 14 - Animated Instances
This was a cool tutorial, I can see its use in crowd simulation and it looks like it will be a powerful tool. The coding side was interesting and it would be useful to gain a bit more knowledge in it.
Thursday, 25 February 2016
Maya Tutorials - Dynamics Part 13 - Instance Rotations
It's a shame that Maya is bugged and I couldn't apply the x axis rotation as well, but here is it without it.
Persepolis Film Review
Fig. 1. Persepolis poster.
Persepolis
(2007) is an animated biography directed by Vincent Paronnaud and Marjane
Satrapi, it is an adaptation of Satrapis four-part graphic novel which is based
on her life. The animation explores Satrapi’s experience growing up in Iran
during the revolution and the war, it is largely in black and white making it
simple yet very elegant, with scenes that are funny and a joy to watch, to
scenes which are moving and filled with emotion.
The animation starts with the story of Marjane, a curious
little girl who asks a lot of questions. The story shows her journey growing up
in a difficult time, members of her family are imprisoned and later her Uncle
is executed. It shows the change in Iran, the religious fundamentalists rise in
power and the effect it had on people’s lives in Iran. Marjanes parents send
her to Vienna out of fear, while there she makes friends with a group of
nihilist teens that cause her quite a bit of confusion. The story focuses on
her memories in a poetic fashion, while still introducing political history,
for example Marjane recalls her grandmother stuffing her clothes with jasmine
so she would smell better.
The story also deals with Marjanes love life, the ups and
the downs in almost a comedic fashion. A scene in which Marjane remembers a
partner who cheated on her, involves the audience seeing a completely different
side of the ex. When you first meet him he appears to be the perfect guy but on
recollection of her memory he looks like a terrible partner, even his
appearance is altered. This might possibly be stating that love is blind, so
when you gaze upon the person you love you see no flaws, it is only after you
are outside of the love you can see them for who they really are.
The West at times in the animation is perceived as cruel,
people judge Marjane because of her homeland, in one scene she makes a
statement that people think that she is a savage because she is from Iran,
while the memory of her grandmother is telling her to remember who she is. The
animation deals with how people are judged based on their place of birth, it
shows how the cultures are vastly different and how confusing it can be for
someone who is an outsider, someone who will never feel like they belong.
The animation has a lot of comedy throughout it as well
which offers a break from the serious nature of the situation, in one scene
Marjane who is now a teenager walks down a dodgy street looking to buy a
cassette from some shady-looking men who conceal items in their jackets, it
then cuts to her playing air guitar to Iron Maiden. The beginning of the film
is also filled with humour as it feels that we are really experiencing it from
a child’s perspective, which is a good quality as usually films that are based
in politics usually have an adults view whereas this takes more of a childlike
approach.
Overall I enjoyed this animation, it had a great style
that was simple yet elegant and it told a story which was interesting and
engaging. In a way the animation shows that the enduring influence and love
from the family is a powerful thing that allows people to remain tenacious. On
the same note it also shows that the tides to family and homeland can affect
how we as people are perceived, The West at times in the animation comes across
as cruel but at the same time it is the place in which Marjane finds her voice
and grows as an individual.
Illustration List:
Figure 1. Persepolis poster. (2007) From: Persepolis, Directed by: Vincent Paronnaud & Marjane Satrapi [Film still] At: http://www.sparehed.com/wp-content/uploads/2007/10/persepolis-poster-1.jpg
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