Showing posts with label Mentalray. Show all posts
Showing posts with label Mentalray. Show all posts

Thursday, 5 May 2016

Maya Tutorials - Mental Ray Part 8: Displacement Maps

I found this tutorial really interesting, it is amazing how much you can distort geometry with a displacement map.


Maya Tutorials - Mental Ray Part 11: Mental Ray Proxies


Very powerful tool that will make dense scenes easier to move around in Maya, I am sure that will be very useful when world building!

Maya Tutorials - Mental Ray Part 7: High Dynamic Range (HDR) Lighting



I found this tutorial interesting, it took a bit of time to set it all up but it gave some nice results.

Wednesday, 4 May 2016

Maya Tutorials - Mental Ray Part 10: Motion Blur

Motion Blur makes everything look better, I found it very useful how the shutter angle changed the motion blur and will definitely be keeping that in mind.

Maya Tutorials - Mental Ray Part 9: Ambient Occlusion

It was interesting to see different ways to add ambient occlusion, I can see how each would have their advantages and give slightly different results.


Maya Tutorials - Mental Ray Part 6: Mia Material X Shader


The presets offer a lot of cool effects, I can see how this material will be useful for all kinds of objects.

Maya Tutorials - Mental Ray Part 5: Portal Lights

This was quite a nice and easy tutorial to set up and it had good results, the render times however weren't enjoyable.


Maya Tutorials - Mental Ray Part 4: Physical Sun & Sky

This was a nice little tutorial, I thought it was cool that the light direction dictated what time of day it was.


Tuesday, 3 May 2016

Maya Tutorials - Mental Ray Part 2 - Final Gather

This tutorial was really cool, it was nice to see the light bouncing and making the scene feel alive. The tron touch was also great.



Saturday, 30 April 2016

Maya Tutorials - Mental Ray Part 1

This was nice to get a better understanding of how to adjust the render settings and what actually needs adjusting. I did have some issues with the ray tracing shadows, they wouldnt update with the high samples they remained grainy (below I attached the render).

 Ray tracing shadows
Mental ray shadows