Today we did self portraits in our photoshop session with Jordan.
Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts
Monday, 23 March 2015
Wednesday, 25 February 2015
Wednesday, 26 November 2014
What If Metropolis - Revisting Production Art (Structures)
I made some alterations to the design of the page as Phil suggested (I hope the font is okay) and I also did another page of them, with 3 more of structures that are in my final scene.
Phil suggested in my OGR that I change one of the foreground buildings as it had a similar shape to the other foreground building. The middle building is the foreground building that will be staying in the scene and I think I might use the building on the right as the other foreground building, as it is a completely different shape and is a bit more unique.
Monday, 24 November 2014
What If Metropolis - Revisiting Production Art
I've started to re produce my production art (hopefully to a much higher standard). I'm quite happy with this page and will continue to produce the rest like this. These buildings are definitely growing on me the more I draw them, no more generic cubes.
Wednesday, 19 November 2014
What if Metropolis - Concept Art
My final concept for my city. It is based off of one of the last thumbnails I created (169) and overall I'm quite happy with it. I tried to balance out the warm colours with some blue shadows and I pushed the cityscape back a little bit so it has some more depth.
Tuesday, 18 November 2014
What If Metropolis - Orthographic Design Sheets
Here are my first 4 orthographic design sheets, I decided to do these before my final concept painting as I thought it may help with the overall design.
I did front, side and top view because when it comes to modelling I'll need a top reference more than I'll need a back reference and seeing as you shouldn't see the back of any of these models it seemed more favourable to create the top view instead.
I did front, side and top view because when it comes to modelling I'll need a top reference more than I'll need a back reference and seeing as you shouldn't see the back of any of these models it seemed more favourable to create the top view instead.
Monday, 17 November 2014
What If Metropolis - Structure Thumbnails 174 - 185 (Updated)
Some production art for my city, these are the buildings that are mostly foreground and mid-ground elements, which most likely means I will be modelling a lot of these as I want the matte painted element to be the background which will be the towering city.
I think red as a colour is something that's sticking as I want the city to be very warm and quite erotic as Gaultier's work is very much playful and erotic.
Added some variety to the colours as Phil suggested, keeping with quite warm and inviting colours.
I think red as a colour is something that's sticking as I want the city to be very warm and quite erotic as Gaultier's work is very much playful and erotic.
Added some variety to the colours as Phil suggested, keeping with quite warm and inviting colours.
What If Metropolis - Thumbnails 165 - 173
I did some more thumbnails today taking the advice from all of my previous feedback, Jordan also suggested that I try getting some different colours and more of the little details in so 169 onwards are based from his advice.
Perspective and composition is still a massive challenge for me, however I'm trying my best to tackle this without taking shortcuts. I like the slight angle of 168 onwards, I feel as if 166 and 167 might be too extreme of an angle.
Perspective and composition is still a massive challenge for me, however I'm trying my best to tackle this without taking shortcuts. I like the slight angle of 168 onwards, I feel as if 166 and 167 might be too extreme of an angle.
What If Metropolis - Thumbnails 161 -164
Still focusing on trying to make my composition less flat and more interesting. 164 is possibly my favourite, even though it still feels quite flat. I might have to block out the scene in Maya and use a camera to try and find a composition that works.
Sunday, 16 November 2014
What If Metropolis - Composition Development Thumbnails 157 - 160
With the feedback I got from my last post I started to work on the framing of my world, I tried to expand it out to show more of the world as suggested and added elements from a few of my other thumbnails. 158 - 160 feel more like a city to me as they're quite busy, 160 is possibly my favourite because of its lighting.
Saturday, 15 November 2014
What If Metropolis - Composition Feedback Required
Seeing as composition is something that was weak in my last project I really want to correct that. These are the thumbnails that stand out most for me due to their composition, I feel as if these are the 6 most interesting compositions I have at the moment and I need some opinions. Mainly focusing on the composition side of things, what catches your eye the most? Or are there any different compositions that you think could work?
Any feedback is extremely welcomed.
Any feedback is extremely welcomed.
Friday, 14 November 2014
What If Metropolis - Design Thumbnails 143 - 156
I started to think more about the little aspects of the city, I tried to do 3 different thumbnails per object as a start. I'm still defining a colour palette, these were more a design of the possible forms.
Thursday, 13 November 2014
What If Metropolis - A Few More Thumbnails 140 - 142
I didn't have much time tonight to do thumbnails due to band commitments (I had a live interview on the radio though, which was a lot of fun!) , so I was only able to get three more done. I kind of followed Jordan's advice in the sense that I used Maya with a camera set up to look around my scene and create some compositions that I may have lost time trying to figure out perspective for.
I found this quite useful and it allowed me to create these thumbnails really quickly, it's something I may use a bit more on perspectives that I'm not fully comfortable, however I do want to try and improve on my perspective and digital painting skills in general so I think it's a method I'll only use if I'm really struggling.
To me 141 is the strongest here, the colour palette I'm still playing with but I find the composition to be quite strong. 141 could also work quite well as it directs your eye straight down the path, which could make for an interesting scene.
I found this quite useful and it allowed me to create these thumbnails really quickly, it's something I may use a bit more on perspectives that I'm not fully comfortable, however I do want to try and improve on my perspective and digital painting skills in general so I think it's a method I'll only use if I'm really struggling.
To me 141 is the strongest here, the colour palette I'm still playing with but I find the composition to be quite strong. 141 could also work quite well as it directs your eye straight down the path, which could make for an interesting scene.
Monday, 10 November 2014
What If Metropolis - Design Thumbnails 126 - 139
I started to design some exterior objects for the city inspired by Gaultiers designs. I think it's getting to the point where this stage is the most important as its the littler things that are going to make my final concept work. Something I neglected in the previous project and something I plan to correct this time round.
Seeing as the render is going to be an exterior shot I decided that these props should take priority, I will be designing Interior props as I believe doing so will give me a greater understanding of what my world looks like and why it operates the way it does.
Seeing as the render is going to be an exterior shot I decided that these props should take priority, I will be designing Interior props as I believe doing so will give me a greater understanding of what my world looks like and why it operates the way it does.
What If Metropolis - Further Thumbnails 114 - 125
Did these thumbnails today, they've taken quite some time to produce but I've been trying some different stuff out. I'm quite happy with most of this page, really trying to think of some interesting compositions.
I did quite a few different views of the heart of the city, with the conical shaped structures, I think these work quite well. I really like 122 and 124 as I feel those thumbnails as a whole work quite well.
121 is possibly my favourite for the texture and form of the structures, I'm not sure on a colour scheme that really suits my city yet so I decided to try a variety and see what works and what doesn't.
I did quite a few different views of the heart of the city, with the conical shaped structures, I think these work quite well. I really like 122 and 124 as I feel those thumbnails as a whole work quite well.
121 is possibly my favourite for the texture and form of the structures, I'm not sure on a colour scheme that really suits my city yet so I decided to try a variety and see what works and what doesn't.
Saturday, 8 November 2014
What If Metropolis - Thumbnails 108 - 113
Carrying on with the thumbnails, playing around with colour trying to get a better feel for my city. I'm actually quite happy with this sheet of thumbnails. I really like 108, to me the colours look great, the textures work quite well I think however it isn't as sketchy as fashion illustration. The background elements kind of are, but the foreground elements I wanted to keep their form.
Friday, 7 November 2014
What If Metropolis - More Thumbnails 101 - 107
After getting my feedback from Phil I've been thinking of how I can add more fashion illustration texture to my work. I looked at some of Gaultier's Illustrations as well as various other fashion designers and found that the more sketchy stuff looks very interesting.
I'm still trying a mixture of tools while creating my thumbnails to give me some variety, I think I need to speed up my work flow as these took me the best part of an hour, possibly more to do.
Creating the city birds eye plan really helped figure out where to put buildings and how I could frame the image. I'm quite fond of 103, The road/path texture looks quite appealing to me, as well as some of the littler details on the buildings. 105 is also quite interesting, tried a more sketchy approach, it's something that I will have to practice a bit more at to make it look how I want it to.
I'm still trying a mixture of tools while creating my thumbnails to give me some variety, I think I need to speed up my work flow as these took me the best part of an hour, possibly more to do.
Creating the city birds eye plan really helped figure out where to put buildings and how I could frame the image. I'm quite fond of 103, The road/path texture looks quite appealing to me, as well as some of the littler details on the buildings. 105 is also quite interesting, tried a more sketchy approach, it's something that I will have to practice a bit more at to make it look how I want it to.
Thursday, 6 November 2014
What If Metropolis - City Plan & A Few More Thumbnails
I decided to draw up a rough birds eye plan of my city, just to get more of an idea where everything is. Chances are it's probably going to be changed but I found it useful when imagining how it could be laid out.
Monday, 3 November 2014
What If Metropolis - Thumbnails 76 - 97
For these thumbnails I followed Jordan's advice and started trying to use Gaultier's work slightly differently, By using different sections of his designs I was able to extend the potential structure list for my city. Done with the lasso tool, picking colour straight from Gaultier's designs.
I quite like some of the stranger designs like 90 and 94, I feel as if 87 and 92 work well as structures.
I quite like some of the stranger designs like 90 and 94, I feel as if 87 and 92 work well as structures.
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