Showing posts with label Pipeline 1. Show all posts
Showing posts with label Pipeline 1. Show all posts

Thursday, 7 January 2016

Wednesday, 6 January 2016

Pipeline 1 - Character Texturing Part 7



Pipeline 1 - Character Texturing Part 6

One more texturing tutorial to do and the character is pretty much finished.

Pipeline 1 - Character Texturing Part 5

Jeans are now done, it was pretty difficult to do as the UV map wasn't straight, but they aren't looking too bad. Shoes are up next!

Pipeline 1 - Character Texturing Part 3 & 4


Hair and shirt done, next up is the jeans.

Pipeline 1 - Character Texturing Part 2


Pipeline 1 - Character Texturing Part 1

Today I started doing the texturing tutorials for the character, the shaders are blocked out and now I am ready to get texturing.

Sunday, 27 December 2015

Pipeline 1 - Character Facial Rigging Part 5



With the help of Alan this tutorial is now finished, next up is texturing and then he is almost finished.


Thursday, 24 December 2015

Pipeline 1 - Facial Rigging Part 5 Issue @Alan


I had an issue when doing the phoneme blend shapes tutorial, the shapes that I connected In caused the whole head to come forward slightly when they are turned on. I'm not sure If I did something wrong when connecting them, I made sure to reset the blendshape tool and set it to front of chain.

Wednesday, 23 December 2015

Tuesday, 22 December 2015

Pipeline 1 - Character Facial Rigging Part 3


Today I did the blink for the character, I had some issues when skinning it but I tried to make it work the best I could.

Monday, 21 December 2015

Pipeline 1 - Character Facial Rigging Part 2


I finished the second part of the tutorial, so now the character has some teeth, a tongue and some more controls.

Pipeline 1 - Character Facial Rigging Part 1


Today i did the first facial rigging tutorial which involved creating the eye controls and the face cam.

Saturday, 19 December 2015

Pipeline 1 - Character Rigging Part 4


I finished off the character rig and I am ready to start facial rigging, I had an issue where once I changed the colour of the C.O.G control, the clavicle control also changed and wouldn't change back to the red and blue.

Pipeline 1 - Character Rigging Part 3


The upper body is rigged and I am ready to move onto the last body rigging tutorial, then it is time to do the facial rigging.

Thursday, 17 December 2015

Pipeline 1 - Character Rigging Part 2


Next up is the arms, then the body rig will be complete after adding some restrictions and grouping.

Wednesday, 16 December 2015

Pipeline 1 - Character Rigging Part 1


I managed to some how break one of the character legs during skinning, so the leg would straighten whenever I applied an IK to it, after a bit of exploring I found a fix for it. I had to set the preferred angle of the joint and that remedied the issue. So after a bit of fighting the lower half of the character is rigged.

Saturday, 28 November 2015

Monday, 23 November 2015

Pipeline 1 - Character Skinning Part 5

The pelvis was by far my least favourite experience in Maya, that was a battle that went on for ages.