Showing posts with label Pipeline 1. Show all posts
Showing posts with label Pipeline 1. Show all posts
Friday, 8 January 2016
Thursday, 7 January 2016
Pipeline 1 - Character Turnaround
The character is now finished and rendered out, lots of things were learnt.
Wednesday, 6 January 2016
Pipeline 1 - Character Texturing Part 5
Jeans are now done, it was pretty difficult to do as the UV map wasn't straight, but they aren't looking too bad. Shoes are up next!
Pipeline 1 - Character Texturing Part 1
Today I started doing the texturing tutorials for the character, the shaders are blocked out and now I am ready to get texturing.
Sunday, 27 December 2015
Pipeline 1 - Character Facial Rigging Part 5
With the help of Alan this tutorial is now finished, next up is texturing and then he is almost finished.
Thursday, 24 December 2015
Pipeline 1 - Facial Rigging Part 5 Issue @Alan
I had an issue when doing the phoneme blend shapes tutorial, the shapes that I connected In caused the whole head to come forward slightly when they are turned on. I'm not sure If I did something wrong when connecting them, I made sure to reset the blendshape tool and set it to front of chain.
Wednesday, 23 December 2015
Tuesday, 22 December 2015
Pipeline 1 - Character Facial Rigging Part 3
Monday, 21 December 2015
Pipeline 1 - Character Facial Rigging Part 2
I finished the second part of the tutorial, so now the character has some teeth, a tongue and some more controls.
Pipeline 1 - Character Facial Rigging Part 1
Today i did the first facial rigging tutorial which involved creating the eye controls and the face cam.
Saturday, 19 December 2015
Pipeline 1 - Character Rigging Part 4
I finished off the character rig and I am ready to start facial rigging, I had an issue where once I changed the colour of the C.O.G control, the clavicle control also changed and wouldn't change back to the red and blue.
Pipeline 1 - Character Rigging Part 3
The upper body is rigged and I am ready to move onto the last body rigging tutorial, then it is time to do the facial rigging.
Thursday, 17 December 2015
Pipeline 1 - Character Rigging Part 2
Next up is the arms, then the body rig will be complete after adding some restrictions and grouping.
Wednesday, 16 December 2015
Pipeline 1 - Character Rigging Part 1
I managed to some how break one of the character legs during skinning, so the leg would straighten whenever I applied an IK to it, after a bit of exploring I found a fix for it. I had to set the preferred angle of the joint and that remedied the issue. So after a bit of fighting the lower half of the character is rigged.
Saturday, 28 November 2015
Monday, 23 November 2015
Pipeline 1 - Character Skinning Part 5
The pelvis was by far my least favourite experience in Maya, that was a battle that went on for ages.
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