Sunday 13 March 2016

Adaptation B - Pop Princess Modelling Progress #6


I started working on the hair mesh for the character, here is how it looks at the moment, it needs adjusting still but I think it's along the right tracks.

3 comments:

  1. Hi Charlie - Try to keep your geometry even (squares / see below). Remember your not going to smooth this model so you want it to appear as 'smooth' as possible. Working towards an even distribution of geometry will also reduce 'non-planar' (impossible) faces.

    https://www.filesanywhere.com/fs/v.aspx?v=8b70678e5f5e70aa71a1

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    Replies
    1. Thank you for the references and comments, I will try to fix the geometry and keep the rest of the model as even as possible.

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  2. Also see...
    Also see..

    http://i2.wp.com/sintelgame.org/wp-content/uploads/2010/10/lowpoly_base_heads-e1287775987923.jpg?resize=533%2C385

    https://henriquedw.files.wordpress.com/2009/08/final_archeologist_gamemodel_wires.jpg

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