Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Friday, 25 November 2016
Minor Project - Boy Rigging #1
Rigging is well underway, I decided to do the same rig that I used in my Adaptation B project, it will overall give me more control and exaggeration when it comes to animation. So far I've set up the spine, the neck, a temporary head joint and I'm halfway through the legs. Next I'll be working on FK controls and switching the visibilty between IK and FK controls, I'll also be adding flexiPlanes to the legs and arms to allow for better deformation.
Thursday, 24 November 2016
Monday, 21 November 2016
Minor Project - Boy Legs & Feet Modelling #1
The feet could possibly use a bit more sculpting but overall I am quite happy with how they turned out. The boy is pretty much done modelling wise, I am still unsure if I should give him modelled brows or have them drawn on like the eyes and mouth will be.
Tuesday, 15 November 2016
Minor Project - Hand Modelling #1
Today I cleaned up the body a bit and work on the hand and leg. The hand still needs to be attached but it is exciting to see the boy come together.
Monday, 14 November 2016
Sunday, 13 November 2016
Minor Project - Boy Head Modelling #1
I started modelling the boy's head, It was fun to get back into 3D but at the same time I felt extremely rusty at modelling. The mesh is still a bit lumpy in places, but it is a good working base. Look forward to bringing this little guy to life.
Wednesday, 13 April 2016
Adaptation B - Pop Princess Texturing #3
I carried on working on the characters texture, she is starting to look slightly more fit for purpose after every tweak. I noticed while posing her that I had some skinning flaws around the puffy shoulders so I have started to fix that so they deform better.
Saturday, 26 March 2016
Adaptation B - Pop Princess UV Layout
I spent some time laying out the UV's for the model, These may need adjusting but it is a good base to start with. I am still deciding how i want to paint my textures, if I will use applications like Mari, BodyPaint, Zbrush, etc or if I will go straight into Photoshop.
Thursday, 24 March 2016
Adaptation B - Pop Princess Model Complete
I finished off the model today and will start UVing her next, I want to try to get through UVing as quick as possible so I have more time to focus on rigging as I feel it is my weakest area.
Tuesday, 22 March 2016
Adaptation B - Pop Princess Modelling Progress #8
I finished off the arms, hands and shoes of the model, all thats left is to model the accessories and then I can move onto UVing.
Sunday, 20 March 2016
Adaptation B - Pop Princess Modelling Progress #7
The body geometry has been blocked out, i've tried to keep the faces as even as possible, however some adjustments still need to occur. The character is definitely starting to come together, looking forward to finishing her model.
Tuesday, 15 March 2016
Adaptation B - Pop Princess Head Model
In today's tutorial Alan gave me some advice on how I could attach the braids to the hair mesh which was something I was having some trouble with. After I got over that hurdle I moved onto the eyebrows and eyeball, I think she is looking quite cute which is what I was aiming for.
I need to model her bow next and then I can move onto the torso, she is slowly coming together.
Sunday, 13 March 2016
Adaptation B - Pop Princess Modelling Progress #6
I started working on the hair mesh for the character, here is how it looks at the moment, it needs adjusting still but I think it's along the right tracks.
Saturday, 12 March 2016
Adaptation B - Pop Princess Modelling Progress #5
I moved the eye sockets forward and added the ear to the character, as this character is intended for a game I decided to create triangles on the top and bottom of the ear instead of having diamond shaped quads, I think that was the right choice as it helps with the deformation.
I then added the neck and throat to the character, the throat as it is at the moment might be a bit overkill as the character isn't going to open its mouth very wide. Next up is the hair, this will probably take a bit of time to figure out.
Friday, 11 March 2016
Adaptation B - Pop Princess Modelling Progress #4
She no longer looks like an alien (woo), today I did the eyes and nose, I think the nose went pretty well and I think she is starting to look cuter. The eyes need some more work as they are a bit too deep in the skull, so tomorrow I will pull them forward and adjust the geometry accordingly.
Thursday, 10 March 2016
Adaptation B - Pop Princess Modelling Progress #3
I added some more geometry for the mouth and now she has lips, slowly getting through the head, it is still a bit lumpy in place so I will need to adjust that.
Adaptation B - Pop Princess Modelling Progress #2
Added some more geometry and started to clean up the mesh, this is how she is looking so far. The mouth is next part I will start working on.
Wednesday, 9 March 2016
Adaptation B - Pop Princess Modelling Progress #1
I started blocking out the head for the Pop Princess today, I am feeling a bit rusty in Maya but I think I should get back into the swing of it pretty quickly. Before I started blocking out the head I had to fix the orthographic a little bit so that it had an accurate center line.
Adjusted Orthographic
Head Blocking
Thursday, 11 February 2016
Maya Tutorials - Dynamics part 10 - Emit from Particles
It's cool that you can emit particles from particles, that will be useful to know for future uses.
Saturday, 6 February 2016
Maya Tutorials - Dynamics Part 5 - Volume Emitters
A nice quick effect that could have multiple uses in future animations.
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