Showing posts with label Invisible Cities. Show all posts
Showing posts with label Invisible Cities. Show all posts

Thursday, 23 October 2014

Invisible Cities - Creative Partnership Archive


Invisible Cities - Crit Presentation


Invisible Cities - Research


Invisible Cities - Exterior Low Angle Shot

I did my low angle shot today, this one was probably the hardest for me to create. I referenced these thumbnails while creating this.


I tried to keep the same colour scheme as the establishing shot, as I still wanted the scene to feel quite warm and inviting.

Invisible CIties - RE: Interior Establishing Shot

With some fresh eyes and a bit of advice I darkened the beam in the foreground and gave it a bit of rim lighting. It looks much better on my eyes now.


Invisible Cities - Interior Establishing Shot

I did my Interior shot today, I've been staring at it now for around about 7 hours so my eyes are literally going to fall out. I may need to tweak some tomorrow/later today when I have some fresh eyes.


I may of gone a bit over board with my air brushing near the end, but overall I'm happy with how its turned out. This was the shot that I was most worried about.

Tuesday, 21 October 2014

Invisible Cities - Exterior Establishing Shot

So I spent most of today working on my exterior establishing shot, I'm actually quite happy with how it's come out. But that could be because I've been staring at it for what feels like forever. I'll re visit it tomorrow with some fresh eyes to see if anything needs tweaking.


Monday, 20 October 2014

Concept Artist's "Who's Who?" (Daniel Chavez)

Invisible Cities - Colour Comp For Exterior

I did a colour comp of what could possibly be the idea I use as my final exterior establishing shot.
I missed out all the little details my final piece will have. This was mainly a test to see if the image worked. I feel like I can work from this to make my final piece.

Sunday, 19 October 2014

Invisible Cities - Submission Disc Artwork

Just getting another thing checked off the list. I'm actually quite happy with the overall design/theme of this. This is something I will push into my crit presentation as well, all about the theme.


I went with an almost sepia colour scheme as my city design is quite old and out dated, used my original thumbnails as the background for the case and added in one of the colour thumbnails I did earlier. The CD sticks with the sepia theme and I added a thumbnail in for the background.

That's one less thing I have to stress about next week, let the pressure continue.

Invisible Cities - Experimenting With Colour

I took some of the thumbnails I did and some reference images and started to experiment with some more colour. I want the exterior shot to look quite cute and warm, to reflect on the whimsical features of the city. I want the interior shot to look much cooler.



Invisible Cities - Isaura Exterior Shots

I started trying to re think my framing of my city, tried doing it in a few different perspectives. Perspective is something that really does take me some time to get my head around, so I definitely need a lot more practice with it.

I quite like 4 and 7, could potentially develop those, I think 4 is the most interesting to look at, I tried really hard to not put anything central.

Friday, 17 October 2014

Invisible Cities - More Interior Thumbnails

Tried to focus more on the composition of my shots to deliver a more interesting image. I quite like 3 and 7, the angles definitely make it a lot more interesting to look at, however I'm not sure if it will show off enough of the interior.


If any one has any advice on different shots I could try or if you think any of these have potential, please do let me know!

Invisible Cities - Isaura Interior Thumbnail Development

Started creating some more developed thumbnails for the interior of a windmill, I wanted to incorporate the cogs/gears and the windmill seemed like the perfect building for that.

I did a couple of different colouring styles, I prefer number 2 for its texture but I think I prefer the colour from number 1.


I looked at windmill interiors and some of Heath Robinson's work for some inspiration. I also had a look at hillside towns/cities to re think my exterior establishing shot.


Invisible Cities - Isaura Thumbnail Development

Tried a different technique to colour in my thumbnail today, I like how it suggests form and I learnt a lot of new tools that I didn't previously know. So i'd like to thank Ella for showing me some new stuff.

I've taken inspiration from mouse trap and water silo's for my exterior establishing shot.

Wednesday, 15 October 2014

Invisible Cities - Experimenting With Colour

Did another thumbnail today which actually took me quite a long time to do, so I decided to try adding colour and experimenting with different saturations and brightness. It's amazing just how much a bit of colour changes the mood of the thumbnail.

I really want the colour to portray warmth and almost a carefree kind of attitude. My vision of Isaura is that its a simple, carefree place to live.

Any feedback is welcomed!

Invisible Cities - Perspective Exercises

I did my 1, 2 and 3 point perspective exercises today. Going to start thinking more about how I can use perspective in my paintings.



Invisible Cities - Isaura Architecture Ideas

Started trying to think about the architecture for Isaura, I feel like these shapes may be a bit too generic.


Monday, 13 October 2014

Invisible Cities - Some More Isaura Thumbnails

Here three more thumbnails for Isaura that I did today. I took everything Phil said on board and started looking at different sources for inspiration. I felt like I struggled with the colour on these thumbnails. Ella helped me out with some video tutorials on colour theory and some work to look at for more inspiration, which I will use in the next set of thumbnails!


I tried looking at slightly different objects for inspiration, as Phil suggested I looked at a lot of Automata and Heath Robinson's work. I also looked at mouse trap because I felt that its crazy, flimsy structure could come in useful.





Any and all feedback is welcomed!