Wednesday 16 December 2015

Pipeline 1 - Character Rigging Part 1


I managed to some how break one of the character legs during skinning, so the leg would straighten whenever I applied an IK to it, after a bit of exploring I found a fix for it. I had to set the preferred angle of the joint and that remedied the issue. So after a bit of fighting the lower half of the character is rigged.

No comments:

Post a Comment