I think I will definitely be using sprites for parts of my adaptation B animations, I'm interested to know if it is possible to have different sprite images on the same particle system. I want to use these to have stars and hearts explode from the pop characters attacks, just to make it even more sickly.
Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts
Monday, 7 March 2016
Sunday, 6 March 2016
Maya Tutorials - Dynamics Part 16 - Conditional Goal Weights
I still had some particle glitches after caching so I had to cut the beginning of the simulation short, apart from that the tutorial went smoothly, the scripting made sense and was easy to follow.
Thursday, 3 March 2016
Maya Tutorials - Dynamics Part 15 - Goal Weights
This was lots of fun to do and I think the goal weights will be really useful when dealing with particles in the future.
Saturday, 27 February 2016
Maya Tutorials - Dynamics Part 14 - Animated Instances
This was a cool tutorial, I can see its use in crowd simulation and it looks like it will be a powerful tool. The coding side was interesting and it would be useful to gain a bit more knowledge in it.
Thursday, 25 February 2016
Maya Tutorials - Dynamics Part 13 - Instance Rotations
It's a shame that Maya is bugged and I couldn't apply the x axis rotation as well, but here is it without it.
Thursday, 18 February 2016
Maya Tutorials - Dynamics Part 12 - Instancing Objects
This tutorial was pretty cool, I looks like it will be super useful to create crowds, if animation can also be copied then that makes it even more powerful.
Maya Tutorials - Dynamics Part 11 - Collision Events
The collision event is a pretty nifty tool and very easy to use.
Thursday, 11 February 2016
Maya Tutorials - Dynamics part 10 - Emit from Particles
It's cool that you can emit particles from particles, that will be useful to know for future uses.
Sunday, 7 February 2016
Maya Tutorials - Dynamics Part 9 - Curve Flow
The curve flow tool has some nice features that could be cool to use in the future.
Maya Tutorials - Dynamics Part 8 - Surface Emission
I thought this effect was quite cool, it's nice to see how particles can be used in a variety of ways.
Saturday, 6 February 2016
Maya Tutorials - Dynamics Part 5 - Volume Emitters
A nice quick effect that could have multiple uses in future animations.
Monday, 1 February 2016
Maya Tutorials - Dynamics Part 7 - Per Point Emission
A nice quick tutorial with fairly good results, it's cool that you can emit from different points and I can see how that would be useful in the future.
Thursday, 28 January 2016
Maya Tutorials - Dynamics Part 6 - Emit From Curve
If you think this could be your new home planet, you're looking in alderaan places....
Saturday, 23 January 2016
Maya Turorials - Dynamics Part 4 - Directional Emitters
Today I did the directional emitter tutorial, it was a quick and easy one to get through, with some interesting results. I can see how the blobby surface particle render type could be sued to create water,
Maya Tutorials - Dynamics Part 3 - Omni Emitters
Catching up with the maya tutorials I missed, I think i actually prefer the idea of the render buffer to the actual renderer. I liked the idea of the flipbook built in, like having fcheck already open. Blowing stuff up is also always fun....
Saturday, 16 January 2016
Pipeline 2 - Maps Part 4
Today I did the base maps for the game asset, this was a quick and useful tutorial which will definitely be useful in the future.
Stone base map
Wooden plank base map
Friday, 15 January 2016
Maya Tutorials - Dynamics Part 2 - Particles Grid
I had a lot of trouble setting up the grid with the cursor initially, I ended up using locators to snap to because that seemed to work better than a cube.
Thursday, 14 January 2016
Maya Tutorials - Dynamics Part 1 - Sketching Particles
The particles looked a bit blown out after I batch rendered them but they didn't seem that bad when I was test rendering, here is the quick animation though. Particles were always something I found daunting but these feel controllable.
Wednesday, 13 January 2016
Pipeline 2 - Maps Part 3
Ambient Occlusion maps are done and I am ready to move onto the next stage, here are all the maps in gif form.
Pipeline 2 - Maps Part 2
This tutorial went rather well, maya decided to co-operate with me, although I had to export my scene and import it into a new file as the other normal maps were acting up again (this seemed to fix the issue, the lambert 1 shader would stay attached on the objects which was messing with the normal map material.)
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