Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts

Monday, 7 March 2016

Maya Tutorials - Dynamics Part `17 - Sprites


I think I will definitely be using sprites for parts of my adaptation B animations, I'm interested to know if it is possible to have different sprite images on the same particle system. I want to use these to have stars and hearts explode from the pop characters attacks, just to make it even more sickly.

Sunday, 6 March 2016

Maya Tutorials - Dynamics Part 16 - Conditional Goal Weights


I still had some particle glitches after caching so I had to cut the beginning of the simulation short, apart from that the tutorial went smoothly, the scripting made sense and was easy to follow.

Thursday, 3 March 2016

Maya Tutorials - Dynamics Part 15 - Goal Weights


This was lots of fun to do and I think the goal weights will be really useful when dealing with particles in the future.

Saturday, 27 February 2016

Maya Tutorials - Dynamics Part 14 - Animated Instances


This was a cool tutorial, I can see its use in crowd simulation and it looks like it will be a powerful tool. The coding side was interesting and it would be useful to gain a bit more knowledge in it.

Thursday, 25 February 2016

Thursday, 18 February 2016

Thursday, 11 February 2016

Monday, 1 February 2016

Maya Tutorials - Dynamics Part 7 - Per Point Emission


A nice quick tutorial with fairly good results, it's cool that you can emit from different points and I can see how that would be useful in the future.

Thursday, 28 January 2016

Saturday, 23 January 2016

Maya Turorials - Dynamics Part 4 - Directional Emitters


Today I did the directional emitter tutorial, it was a quick and easy one to get through, with some interesting results. I can see how the blobby surface particle render type could be sued to create water, 

Maya Tutorials - Dynamics Part 3 - Omni Emitters



Catching up with the maya tutorials I missed, I think i actually prefer the idea of the render buffer to the actual renderer. I liked the idea of the flipbook built in, like having fcheck already open. Blowing stuff up is also always fun....


Saturday, 16 January 2016

Pipeline 2 - Maps Part 4

Today I did the base maps for the game asset, this was a quick and useful tutorial which will definitely be useful in the future.

 Stone base map

Wooden plank base map

Friday, 15 January 2016

Maya Tutorials - Dynamics Part 2 - Particles Grid


I had a lot of trouble setting up the grid with the cursor initially, I ended up using locators to snap to because that seemed to work better than a cube. 

Thursday, 14 January 2016

Maya Tutorials - Dynamics Part 1 - Sketching Particles



The particles looked a bit blown out after I batch rendered them but they didn't seem that bad when I was test rendering, here is the quick animation though. Particles were always something I found daunting but these feel controllable.

Wednesday, 13 January 2016

Pipeline 2 - Maps Part 3

Ambient Occlusion maps are done and I am ready to move onto the next stage, here are all the maps in gif form.


Pipeline 2 - Maps Part 2


This tutorial went rather well, maya decided to co-operate with me, although I had to export my scene and import it into a new file as the other normal maps were acting up again (this seemed to fix the issue, the lambert 1 shader would stay attached on the objects which was messing with the normal map material.)