Tuesday, 26 May 2015
Friday, 22 May 2015
Monday, 18 May 2015
Just some recent sketches I've been doing, looking at designing a character over the holidays and taking it into maya to model, rig, texture, etc. Just so I feel a bit more prepared for the next year and to learn some new things,
Monday, 4 May 2015
Intro To Autodesk Maya
4. UV Maps
Modelling 1: Digital Sets
2. Part 2: UV Layout & Texture Preperation
Animation 1: Intro To Character Animation
Intro To Rigging & Constraints
Visual FX 1: Deformers
Lighting & Rendering 1: Intro To Lighting
Pre-Vis 1: Intro To Pre-Vis
Texturing 1: Intro To Texturing
Skinning 1 : Intro To Skinning
Visual FX 2: Render Layers & Compositing
The last tutorial is finally done, had some issues with the tutorial that Ryan helped me overcome. For some strange reason when ever I tried to give the planes influence it would create a duplicate model with _base at the end of its name. Ryan had the same issue and discovered that renaming all the planes for some reason worked, so once I had renamed them all and then added the influence the rest of the tutorial was easy.
Sunday, 3 May 2015
I enjoyed the interactive bind, I felt that it had good results fairly quickly and it is a very visual way of skinning which is nice.
The first of the four skinning tutorial is complete, adjusting the values in the component editor looks quite efficient (Even if it was incredibly tedious), on to the next three.
Saturday, 2 May 2015
A very useful tutorial that will no doubt be effective in every project. Halfway through the tutorial however I realised there were no textures in the source images folder, so I had to copy them over from the faked rim light tutorial.