Wednesday, 30 November 2016

Minor Project - Boy Rigging #2

I finished off the leg rigging today and started on the arms, here are some of the various expressions/node editor work that I had to do to get the rig to be stretchy in both IK and FK mode.

Friday, 25 November 2016

Minor Project - Boy Rigging #1

Rigging is well underway, I decided to do the same rig that I used in my Adaptation B project, it will overall give me more control and exaggeration when it comes to animation. So far I've set up the spine, the neck, a temporary head joint and I'm halfway through the legs. Next I'll be working on FK controls and switching the visibilty between IK and FK controls, I'll also be adding flexiPlanes to the legs and arms to allow for better deformation.

Thursday, 24 November 2016

Tuesday, 22 November 2016

Minor Project - Boy Model

I did some cleaning up of the geometry today and fixed some issues with the model. I just need to add eyebrows and buttons for his shirt, I'll do these when I start to layout the UV's.

Monday, 21 November 2016

Minor Project - Boy Legs & Feet Modelling #1

The feet could possibly use a bit more sculpting but overall I am quite happy with how they turned out. The boy is pretty much done modelling wise, I am still unsure if I should give him modelled brows or have them drawn on like the eyes and mouth will be.

Tuesday, 15 November 2016

Minor Project - Hand Modelling #1

Today I cleaned up the body a bit and work on the hand and leg. The hand still needs to be attached but it is exciting to see the boy come together.

Monday, 14 November 2016

Minor Project - Boy Body Modelling #1

The collar still needs some work, but overall I am quite happy with how the boy is coming along.

Sunday, 13 November 2016

Personal Work - Daily Paintings #01

This week I started painting something everyday, I am going to try to make a painting a day from now on to hopefully help me improve and make me quicker at painting. I'll be posting them daily at: and I'll be adding them weekly here.

Minor Project - Boy Head Modelling #1

I started modelling the boy's head, It was fun to get back into 3D but at the same time I felt extremely rusty at modelling. The mesh is still a bit lumpy in places, but it is a good working base. Look forward to bringing this little guy to life.

Monday, 7 November 2016

Minor Project - Animation #4

Added a contra zoom during the room transformation scene inspired by poltergeist. I also found some placeholder music and sound effects.

Sunday, 6 November 2016

Minor Project - The Bedroom

I felt as if an educational poster on spiders was a nice little touch, knowledge is power after all.

Friday, 4 November 2016

Minor Project - Shark Bed Thumbnails

These are probably far too detailed as in reality you're only ever going to see the silhouette of the 'shark' however it was easier for me to draw them slightly more detailed. I think 7 and 9 are my favourite, but I think 7 could use beefing up to be more bulky and intimidating.

Minor Project - Bed Spider Design

I need to figure out how the 'shark' bed looks next, as it will never be seen I will be focusing on its mass as opposed to a fully fleshed out design.

Minor Project - The Monster Concept Art

'He sees the bed creep toward him, not a shark now, a spider!'

Wednesday, 2 November 2016

Minor Project - Ocean Concept

I did a quick concept painting for the ocean scene, I tried to push the lighting as much as I could to make it a bit dramatic.

Tuesday, 1 November 2016

Minor Project - Environment Thumbnails #2

Following feedback I received earlier I decided to have a play around with the room a bit, I am still exploring the world and seeing what works.

Minor Project - Environment Thumbnails & Parents Orthographic

I changed up the colour scheme for the wardrobe and bedside table and then did some quick sketches of the room, it's furnishing and colour is still going to be explored but in this one I tried to make it quite dull.

I also did a quick parents turnaround to use as a starting point in Maya, I feel as if I will be able to model these characters without a guide but having something to get the model started is always useful.