Showing posts with label Breakdown. Show all posts
Showing posts with label Breakdown. Show all posts

Thursday, 11 December 2014

What If Metropolis - Final Scene Breakdown

I decided to be a little bit creative with the breakdown of my scene, here's the result.


1. Break down of the scene
 
 2. Wireframe

 3. Shaded

 4. Ambient Occulsion

 5. UV Grid

 6. Final Scene

Saturday, 6 December 2014

What If Metropolis - Tower Two Progress

Yesterday I modelled and UV mapped my second building, I'm yet to texture this but will definitely be doing that tomorrow or later tonight. I'm going to change the UV map of the main body as I'm not happy with how it stretches.

1. Tower number 2 wireframe orthographic

2. Tower number 2 shaded orthographic

3. Tower number 2 UV mapped (needs tweaking.)

What If Metropolis - Tower One Breakdown

I've neglected to upload any project work for the last couple of days, so I'm going to amend that today with all the work I've been doing, starting with the break down for my first tower. (I'm sorry this is going to be a image intense post.)

1. Wireframe, shaded and textured orthographic view of my first tower.

2. Tower diffuse texture map.

3. Tower bump map.

4. Door diffuse map.

5. Doorframe diffuse map.

6. Doorhandle diffuse map.

7. Top window diffuse map.

8. Top Window normal map.

9. Window diffuse map.

10. Window normal map.

11. Production art, lighting tests and finished model.

12. Rendered shot