Saturday, 26 September 2015

Pipeline 1 - Head Modelling Part 5


The eye took a lot of moving vertices and trying to figure out which ones were causing unwanted deformation. He looks more and more like Voldemort every day.

Character - Brainstorming Ideas


I made an influence map to help get my brain rolling with ideas, because I have found these three words to be quite challenging. However that being said once I started to look at games and thought more in depth I found a bunch of examples.

From this I thought of a quick concept for a possible game. It could be a side scroller game, in which you play as a character that can morph/stretch his limbs. The objective of the game would be to clear a path for a character in need, you can achieve this by using your body as tools to fix the mess in the way, or stretch across a surface to form a bridge, etc. The different characters could be popular culture inspired, so it could be Dracula needs to get back to his coffin before sunrise, or the princess needs to be taken to her knight in shining armor.

I am slightly unsure if i am using the 'Movies' card effectively, so any suggestions on how it could be used would be very appreciated and any thoughts on the other cards will also be welcomed.

Friday, 25 September 2015

Pipeline 1 - Head Modelling Part 4


Added a lot more geometry to the mouth, it's starting to look pretty cool. I think I may need to re adjust some vertices but apart from that I am happy with how it is coming along.

Pipeline 1 - Head Modelling Part 3


Lots of fun so far, time does flash before your eyes while modelling though.

Pipeline 1 - Head Modelling Part 1 & 2

Today I did the first two tutorials in the head modelling section of the character pipeline, I struggled to find a couple of options to add to my custom toolbar in the first tutorial. I couldn't find the select Edge or Ring loop tools, so I left these of the shelf.

Here is the basic block out of the head, I am looking forward to getting deeper into these tutorials and having a whole character made.


Wednesday, 23 September 2015

Narrative - Initial Story Idea

This is a very rough base idea that I discussed with the team earlier, we have Love, In the Toy Shop and No Cuts.

I thought it might be a nice idea to show the love aspect in a different way, so instead of it being a love story perhaps it could be a story about a person who is making the toys for the shop, they loved doing it as a child and put loads of attention and care into each toy they made. However as time passes they lose their way a little bit and stop putting all the love and care into each toy and start mass producing boring toys that don't do well for the shop. This causes the shop to lose customers and become deserted, the person sees an old toy they made and realises that they love wasn't being put into their work anymore. They change their method and have fun with making toys again, which in turn gets the shop back up and running.

It could be done as a time lapse kind of video, as we have the No Cuts edit style, so maybe we could circle the person as they work, watching them slowly lose their way and then finding what makes them happy.




Tuesday, 22 September 2015

Character - Concept Cards

Theses are the three cards that I picked out for my Character project:

"Movies" - Television / Pop Culture
"Cleaning" - Tidying / Ordering
"Elasticity" - Squash & Stretch / Bounciness

At first I struggled to see how I could arrange these to start thinking of a game and characters but after talking with Alan I started to get some ideas flowing. 

I have the potential to play with different genres due to the movies card, so it could be a game in which you travel through different genres fixing them putting them back in the correct order, perhaps a horror genre has a fairy princess in it instead of a villain for example. The elasticity could be the method of getting around the world, the characters could bounce instead of walking.

This is the first idea, so I plan on thinking a lot about the cards and shuffling them around to get different results.