Sunday, 16 November 2014

What If Metropolis - Composition Development Thumbnails 157 - 160

With the feedback I got from my last post I started to work on the framing of my world, I tried to expand it out to show more of the world as suggested and added elements from a few of my other thumbnails. 158 - 160 feel more like a city to me as they're quite busy, 160 is possibly my favourite because of its lighting.


Saturday, 15 November 2014

What If Metropolis - Composition Feedback Required

Seeing as composition is something that was weak in my last project I really want to correct that. These are the thumbnails that stand out most for me due to their composition, I feel as if these are the 6 most interesting compositions I have at the moment and I need some opinions. Mainly focusing on the composition side of things, what catches your eye the most? Or are there any different compositions that you think could work?

Any feedback is extremely welcomed.

Friday, 14 November 2014

What If Metropolis - Design Thumbnails 143 - 156

I started to think more about the little aspects of the city, I tried to do 3 different thumbnails per object as a start. I'm still defining a colour palette, these were more a design of the possible forms.


The Artist's Toolkit - Old Alley Scene Finished (wooooo)

Finished the last tutorial of this digital set (wooo). A lot of back and fourth between Maya and Photoshop to make this Dirt maps work. Enjoy the final render in all its HD 720 glory!

 
 
I noticed a slight mistake in the first render (after I had uploaded it....), there was a gap under the window sill were the dirt map should have started. I've fixed this and re rendered it out (now you can enjoy this final render in all its HD 720 glory).
 
 

The Artist's Toolkit - Old Alley Scene Bump and Specular Maps

Another thing checked off the list, one tutorial left on this digital set and it's completed. These maps really do add some nice depth to the scene.


Thursday, 13 November 2014

What If Metropolis - A Few More Thumbnails 140 - 142

I didn't have much time tonight to do thumbnails due to band commitments (I had a live interview on the radio though, which was a lot of fun!) , so I was only able to get three more done. I kind of followed Jordan's advice in the sense that I used Maya with a camera set up to look around my scene and create some compositions that I may have lost time trying to figure out perspective for.

I found this quite useful and it allowed me to create these thumbnails really quickly, it's something I may use a bit more on perspectives that I'm not fully comfortable, however I do want to try and improve on my perspective and digital painting skills in general so I think it's a method I'll only use if I'm really struggling.

To me 141 is the strongest here, the colour palette I'm still playing with but I find the composition to be quite strong. 141 could also work quite well as it directs your eye straight down the path, which could make for an interesting scene.

Wednesday, 12 November 2014

The Artist's Toolkit - Negative Space Life Drawing Session

Today we did a negative space life drawing session, it was really strange to start with but was rather enjoyable once I got stuck in.