Tuesday, 31 January 2017

Major Project - Animatic #5

I changed up the ending and now I feel like it all flows better. Phil suggested breaking up the music into themes which I attempted here. It's still a long way off in sound design terms however as a reference for a composer it is getting there. Lots of sound effects are missing at the moment, I will have to record some asap!

Any feedback is warmly welcomed, sound design is definitely something I struggle with. 

Monday, 30 January 2017

Major Project - Bed Rigging Test #1

Following Alan's advice, I have put together a rough test rig for the bed. For the legs I used a IKSpringSolver, which has a handy little graph that can be used to dictate the weight it has on joints. I decided to use the flexiPlane that I've used throughout my project as the spine of the rig, that may be changed to a ribbon spine but at the moment it is doing the job required of it.

To test the rig out I put together a really quick animation, I wanted to see if the legs would bend correctly and the overall functionality of the rig. I noticed that the control that moves the leg joints for additional sculpting may need to be orient constrained to the leg joint as well as point constrained. This is because at the moment having only the point constraint limits the ability to sculpt as the geometry remains oriented to the leg.

Saturday, 28 January 2017

Major Project - Bed Textures #1

I've been working on the bed texture, it still needs some tweaking but it is starting to get there.

Thursday, 26 January 2017

Major Project - Bed UV #1

I laid out the UV's for the bed today, all on one map and ready to have some base colours painted. I decided that I would like to take the bed into either Mudbox or zBrush to create some normal maps for the wood texture, some additional details will be a nice touch. It will also help me with texturing as I can use it a guide!

The bed is getting there, looking forward to rigging it and bringing it to life!

Wednesday, 25 January 2017

Major Project - Bed Modelling #3

I've been focusing a lot on my dissertation recently but I haven't abandoned the bed, this is how it is currently looking. I've added eyes, adjusted the legs and broke from the concept slightly to add some depth to its character. I've also modeled the throat, which I now need to populate with creepy bed springs for teeth and some wooden boards. I'm looking forward to getting the bed finished so I can start blocking out scenes for the animation!

Thursday, 19 January 2017

Major Project - Bed Modelling #2

I took a break from my dissertation to work on the bed model, using the paint over as a guide. I used an Ncloth simulation for the sheet, I made a base for it to collide with and then i've adjusted it using the new sculpt tools. It still needs a lot of sculpting but the base shape is getting there and I am much happier with it compared to the previous model.

The legs need adjusting as well and the eye still needs building but I am excited to see this monster come to life.

Wednesday, 18 January 2017

Major Project - Bed Adjustments

I've been struggling to get the bed to work and after speaking to Alan today it was clear that the maya version of the bed had lost all of the influences and have just become a boring old bed. I took the top view from maya and did a quick paint over to add some extra curves and bring back some of the spider like qualities. I then went into maya and started to adjust the model, it is already starting to feel better, the legs will need some work and the model will look completely different when the covers are on but I feel as if it is a step in the right direction.

Saturday, 14 January 2017

Minor Project - Reflective Statement

I found the minor project to be a really fun experience, from early on I knew that I wanted to make an animated short over the minor and major project. My initial plan was to be completely ready for animation by the end of my minor project. However, I realised that to create four characters to the standard that I wanted would take longer than planned. I put a lot of effort into creating the characters and I am disappointed that I couldn’t get the last character created in time for the minor project submission.

Throughout this project I’ve come to realise a few things about myself, one of them being that I find rigging and skinning to be a massive challenge. When I was rigging the boy it felt as if I wasn’t making any progress even though the project was moving forward. I think this step of the pipeline is one that costs me a lot of time because I always want to push myself and do the best I can, so I try to do slightly more complex rigs. Although it was time consuming I believe that it was a very practical use of my time, as I was able to get a good translation from concept to CG. I’ve also learnt that my knowledge around lighting and rendering is lacking, when creating the turnarounds, I struggled to get them lit nicely and unfortunately I over exposed the Mum turnaround with the rim lights. This is something that I really want and need to improve on, as it is extremely important that my animation is well lit.

I am happy with how the Boy and Parents turned out, I think that the boy is a very successful translation from concept to CG and I am very excited to move on with the Major project and to begin animation. I noticed a few things that need improving with the Boy as I created a test animation. I need to add a control which can move his mouth texture, preferably position and rotation so that I have more control over his mouth. Another very important thing I need to add is animated phoneme shapes, I’ve spoken to Alan regarding this and it is something that will be developed very shortly. With the Mum I need to re look at her dress rig, as all of its deformations are a bit lumpy at the moment. Lastly I need to finish off the Bed/Monster, I was having a hard time translating it from concept to CG. So far it isn’t where it needs to be and that is one of the first things I will do moving forward.

I think it is important to mention that at the moment I don’t think I am achieving the animation style I want for this project. It’s getting close but not one hundred percent there yet, I will make sure that I do a few more tests and get something I am completely happy with before committing to the animation for the short. I keep watching Jelly Jamm and similar styles to pick apart their methodology, this is something I want to make sure I get right as I want to sell myself as an animator.

Overall I am happy with how the project went, I feel as if I did as much as I could in the time I had. I am very happy with the Boy and I am very excited to create some rich animations that can be added to my demo reel. I feel like I am in a good place to go over into the major project and I will make sure that I quickly and efficiently get to the animation stage, so I can give it all the care it deserves. This project has largely been successful in my eyes and I think that being in University most days has really helped me to stay on track and to be motivated. 

Thursday, 12 January 2017

Minor Project - Submission Post

Wednesday, 11 January 2017

Minor Project - Art Of

 I got the art of finished today and I managed to get a bit of animation done, which is rendering at uni as I type this. I'm going to try to get some more animation tests done tomorrow ready for the hand in.

Tuesday, 10 January 2017

Minor Project - Turnarounds (no sfx)

Here are the turnarounds for the finished characters, I still need to add sound effects for the boy and the dads turnaround. 

Sunday, 8 January 2017

Minor Project - Bed Modelling #1

Over the break I worked on modelling the bed, unfortunately I didn't get as far as I had hoped but here is how it is looking so far. I'm not sure how to model the eyes but I will get back to this model once I've set up my turnarounds.

Minor Project - Boy Turnaround Progress #3

I tweaked the animation a bit and adjusted the texture on the base, so tomorrow I should be able to set it to batch render.

Minor Project - Boy Turnaround Progress #2

I've changed up the turnaround and added some animation to it, The snoring animation that is in the second cycle will be repeated for the clay and wireframe sections.

Next up I will be adjusting the base/bed thing as suggested by Phil, I want to dabble in substance painter, so it might be a nice opportunity to give it a whirl. 

Minor Project - Boy Turnaround Progress #1

I've started getting the Boy's turnaround ready, I still want to add some animation to him but here is how it looks so far:

This is how it looks rendered, the lighting may need a bit of tweaking to get a better look but overall I think it is working. Any feedback will be appreciated, as It would be ideal to start rendering this tomorrow!