Yesterday I started to model the male character, this is how he looks so far. Some tweaks might still be required.
Saturday, 14 November 2015
Wednesday, 11 November 2015
Character - Guardian (Sidekick) Silhouettes 1 - 26
I started to explore the Guardian/Sidekick character, he is meant to be comical in the sense that he thinks he is strong enough to fix everything when in reality he is quite weak. He also has a tendency to rage and to not be taken seriously, so i thought he should look quite cutesy.
Character - Outline
Written Outline
A universe exists in which the worlds are different
genres of film; these worlds are part of a never ending cycle in which the plot
of the genre plays out and is looked over by a guardian that resides in a film
reel in the sky, this is also the place that links the worlds together. The
characters in the worlds however age, meaning new characters step forward to
take the position of their parents.
The game begins with a new hero being tricked by the
villain, allowing him to escape from his world using the key that he stole from
the hero to reach the film reel. The villain manipulates the function of the
film reel in the sky and causes all of the worlds to get muddled up. The hero has
no choice but to fix the damage done to the worlds and bring order back to the
universe by stopping the villain.
The gameplay would involve the player fixing the worlds
and bringing order back to the universe. To do this they would have to remove
objects that didn’t belong in each world and escort/rescue characters that have
gotten stuck in the wrong world as well. The character and villain are able to
morph to fit into the different worlds; however the character isn’t very good
at it to start with which makes normal inhabitants enemies. The player will be
able to upgrade certain skills which change the effectiveness of the hero and
his equipment. It is a 3D game with an aerial camera that tracks the player.
For this project I will be creating:
- - Hero
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets, Morphing
Designs
- - Villain
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets, Morphing
Designs
- - Guardian
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets
- - Props
for each Character
- - Environment
Designs: World select (film reel interior) & One of the worlds
- -“Screenshot”
of Gameplay
Tuesday, 10 November 2015
Character - Sidekick Info and Influence Map
Today i started to think in more depth about the sidekick for the hero, I decided a little while ago that the sidekick would be the guardian or watcher of the worlds. He is there to add comic relief as he rages at the worlds being muddled up, he would also give useful information regarding what needs fixing in each level, etc.
Here is an influence map for him, he needs to be short with lots of attitude, however I kind of see him being quite cutesy, as that will probably make the scenario even funnier.
Sidekick (Guardian of the worlds)
Name: (Working on the name)
Age: 15
Sex: Male
Wants (Goals): To repair the worlds and bring order back
to the film reel in the sky, as he is the guardian of the worlds and he let
them fall into chaos while on duty.
Needs: To be taken seriously and to accept he needs help
to complete his goal.
Internal Traits: Height issues (Small man syndrome),
Comical, OCD (Everything has to be in order),
External Traits: Small, Stressed by things out of place,
Appears stronger than he actually is,
Flaws: Physically weak, Easily annoyed or angered, Thinks
he can fix everything by himself
Personal History: He is the newest guardian of the
worlds, he resides in the film reel in the sky watching and maintaining an
order in all of the worlds. Although he is young he has been doing a successful
job since the age of 10, that all changes when the villain and hero ruin his
reputation. What he lacks in size he makes up for in personality and plans on
being recognised as the best guardian of all time.
Here is an influence map for him, he needs to be short with lots of attitude, however I kind of see him being quite cutesy, as that will probably make the scenario even funnier.
Character - Session #6
Today In Justin's class we worked on creatures, it was a fun class as we got to merge some animals together that really aren't meant to be combined. So that was the first exercise, we got given 3 animals at random and had to make them work as one, so trying to avoid just sticking parts on randomly.
Here is my attempt at trying to make an Octopus, Bull and Rabbit marry up in harmony.
Next up, we got given the task of creating a unique creature that would dwell in a random environment, I got given Caverns. There are some strange animals that strive in caves, the deeper and darker it gets, the stranger the animals get. So I started off by sketching some existing animals and using parts of them that I liked, then I decided I wanted to create a smaller creature, that would use sound to defend itself.
Here is my attempt at trying to make an Octopus, Bull and Rabbit marry up in harmony.
Next up, we got given the task of creating a unique creature that would dwell in a random environment, I got given Caverns. There are some strange animals that strive in caves, the deeper and darker it gets, the stranger the animals get. So I started off by sketching some existing animals and using parts of them that I liked, then I decided I wanted to create a smaller creature, that would use sound to defend itself.
Monday, 9 November 2015
Maya - Posing a Character #4
I finished off cleaning up the animation for the five poses, I had to change a few of the starting poses as they were too extreme and the animation didn't quite work.
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