The leg rig is finally finished and I will now be moving onto the arm rig, it took quite some time to get used to using expressions and the node editor however the result is very rewarding. Once skinned I will make some playblasts of the rigs features, it has been very interesting to create so far!
The left side of the Node editor deals with making the leg stretchy correctly, it took a while to set up and to learn how each node worked. The right side deals with the flexiPlanes ability to twist successfully with the rig, it seems like the flexiPlane will be useful for keeping volume in the mesh as it deforms and creating some nice stretching/twisting.
the tutorials can be found here
Thursday 31 March 2016
Tuesday 29 March 2016
Adaptation B - Pop Princess Rigging Progress #1
I decided that I wanted to try something different from Alans tutorials for rigging, so I started a course on digital tutors called advanced character rigging. So far it has been pretty straight forward and I have picked up some useful scripts and tips that should make rigging slightly easier in the future (hopefully), this rig uses a lot of flexiPlanes which are very similar to the ribbon spine, although it seems to be slightly more detailed.
Here is a playblast of the flexiPlane bound to a low res cube, it has lots of squash and stretch potential and the ability to turn that attribute on and off, also as the flexiPlane is a modular component it only had to be made once and can be added to the rig multiple times.
Here is a playblast of the flexiPlane bound to a low res cube, it has lots of squash and stretch potential and the ability to turn that attribute on and off, also as the flexiPlane is a modular component it only had to be made once and can be added to the rig multiple times.
I am currently working on the leg rig which has the option to switch between IK/FK, so far it is going quite smoothly but there is a long way to go yet.
The course doesn't include facial rigging so I will have to combine it with another course to have a complete rig, I am excited to bring my character to life.
http://www.digitaltutors.com/tutorial/879-Advanced-Character-Rigging-in-Maya
http://www.digitaltutors.com/tutorial/879-Advanced-Character-Rigging-in-Maya
Saturday 26 March 2016
Adaptation B - Pop Princess UV Layout
I spent some time laying out the UV's for the model, These may need adjusting but it is a good base to start with. I am still deciding how i want to paint my textures, if I will use applications like Mari, BodyPaint, Zbrush, etc or if I will go straight into Photoshop.
Thursday 24 March 2016
Adaptation B - Pop Princess Model Complete
I finished off the model today and will start UVing her next, I want to try to get through UVing as quick as possible so I have more time to focus on rigging as I feel it is my weakest area.
Tuesday 22 March 2016
Adaptation B - Pop Princess Modelling Progress #8
I finished off the arms, hands and shoes of the model, all thats left is to model the accessories and then I can move onto UVing.
Sunday 20 March 2016
Adaptation B - Pop Princess Modelling Progress #7
The body geometry has been blocked out, i've tried to keep the faces as even as possible, however some adjustments still need to occur. The character is definitely starting to come together, looking forward to finishing her model.
Wednesday 16 March 2016
Tuesday 15 March 2016
Adaptation B - Pop Princess Head Model
In today's tutorial Alan gave me some advice on how I could attach the braids to the hair mesh which was something I was having some trouble with. After I got over that hurdle I moved onto the eyebrows and eyeball, I think she is looking quite cute which is what I was aiming for.
I need to model her bow next and then I can move onto the torso, she is slowly coming together.
Sunday 13 March 2016
Adaptation B - Pop Princess Modelling Progress #6
I started working on the hair mesh for the character, here is how it looks at the moment, it needs adjusting still but I think it's along the right tracks.
Saturday 12 March 2016
Adaptation B - Pop Princess Modelling Progress #5
I moved the eye sockets forward and added the ear to the character, as this character is intended for a game I decided to create triangles on the top and bottom of the ear instead of having diamond shaped quads, I think that was the right choice as it helps with the deformation.
I then added the neck and throat to the character, the throat as it is at the moment might be a bit overkill as the character isn't going to open its mouth very wide. Next up is the hair, this will probably take a bit of time to figure out.
Friday 11 March 2016
Adaptation B - Pop Princess Modelling Progress #4
She no longer looks like an alien (woo), today I did the eyes and nose, I think the nose went pretty well and I think she is starting to look cuter. The eyes need some more work as they are a bit too deep in the skull, so tomorrow I will pull them forward and adjust the geometry accordingly.
Thursday 10 March 2016
Adaptation B - Pop Princess Modelling Progress #3
I added some more geometry for the mouth and now she has lips, slowly getting through the head, it is still a bit lumpy in place so I will need to adjust that.
Adaptation B - Pop Princess Modelling Progress #2
Added some more geometry and started to clean up the mesh, this is how she is looking so far. The mouth is next part I will start working on.
When the Wind Blows Film Review
Fig. 1. When the Wind Blows poster
When
the Wind Blows (1986) is an animated film directed by Jimmy T.
Murakami who also directed The Snowman, it features the story of an old couple
who are preparing for an impending nuclear attack from Russia. The film largely
takes place in the couples house as Jim, the man of the house attempts to
follow a government pamphlet with directions on how to survive.
Fig. 2. Jim and the pamphlet
The film attempts to be humorous throughout as the old
couple are following directions from a pamphlet on how to build a shelter and
survive, they bicker and make funny comments, Hilda was more worried about her
curtains and pillows than her own safety. As the bomb is about to hit Hilda
wanted to go and get the washing in, however at this moment Jim began shouting
and swearing which completely changed the tone of the film. At this point it
all became more real, the comedy then appeared to be more twisted and sinister
as the couple had to carry on trying to survive. It was then that the film
became tense and uncomfortable as the audience was then left to watch the couple’s
health slowly decay.
The film did have some funny moments which made the first
half seem slightly more light-hearted, there was a scene in which Jim was
comparing two pamphlets on how to survive and they both gave different
information, this could be seen as the indication that there wasn’t any hope.
At other times as Jim was talking to Hilda he kept getting the current
situation mixed up with the second world war, a gag that is replayed throughout
the film, it could be said that the similarities of each situation made them
appear as if they were the same, or it could simply be that Jim is old and cannot
remember what is happening, either way the film is clear that hope keeps a
person strong, even though in reality there was never any hope to begin with.
The aesthetic of the film was quite charming and in
scenes of flashbacks it was very beautiful, this made the whole film more
watchable as it was welcoming it its aesthetic. The film arguably most powerful
scene was when the bomb went off, it was monochromatic making it stand out and
feel intense compared to the rest of the film. The film also mixed 2d animation
with stop motion animation which at times worked quite well, however a few
scenes felt a bit clunky such as when they were moving the cover or getting in
the potato sacks.
Overall I found this film quite difficult to watch, it
was emotionally powerful which made it quite uncomfortable at times, watching
someone struggle in a hopeless condition was a challenge however the overall
film was good. The ending was very strong and the build up to it was very
moving, not a film I would recommend for emotionally weak people. The aesthetic
was an enjoyable factor of the film as was the first half with its comedy, it
is focused on a strong subject and it tackles it in a way that sends chills
down your back.
Illustration List:
Figure 1. When the Wind Blows poster. (2003) From: When the
Wind Blows, Directed by: Jimmy T. Murakami [Film still] At: http://www.chud.com/wp-content/uploads/2015/11/When-the-Wind-Blows-Poster.jpg
Figure 2. Jim and the pamphlet. (2003) From: When the Wind
Blows, Directed by: Jimmy T. Murakami [Film still] At: http://s3.amazonaws.com/auteurs_production/images/film/when-the-wind-blows/w856/when-the-wind-blows.jpg
Wednesday 9 March 2016
Adaptation B - Pop Princess Modelling Progress #1
I started blocking out the head for the Pop Princess today, I am feeling a bit rusty in Maya but I think I should get back into the swing of it pretty quickly. Before I started blocking out the head I had to fix the orthographic a little bit so that it had an accurate center line.
Adjusted Orthographic
Head Blocking
Monday 7 March 2016
Adaptation B - Pop Princess Concept Art WIP
Lots still to do for this piece, I need to add a background more details and shading but it is going alright so far. In the final image I aim to have lots of sparkly stuff happening in an attempt to make her look super cute, after this is done I will be ready to start work on the modelling, excited to get it all into 3D!
Maya Tutorials - Dynamics Part `17 - Sprites
I think I will definitely be using sprites for parts of my adaptation B animations, I'm interested to know if it is possible to have different sprite images on the same particle system. I want to use these to have stars and hearts explode from the pop characters attacks, just to make it even more sickly.
Sunday 6 March 2016
Maya Tutorials - Dynamics Part 16 - Conditional Goal Weights
I still had some particle glitches after caching so I had to cut the beginning of the simulation short, apart from that the tutorial went smoothly, the scripting made sense and was easy to follow.
Saturday 5 March 2016
Adaptation B - Pop Orthographic
I did the orthographs for the pop character today so that next week I can start modelling her, I am super excited to get her finished and ready for animation.
Friday 4 March 2016
Adaptation B - Pop Hair
I started trying to figure out the mesh for the characters hair, I think it is important that I solve how to model the mesh early so I will be more prepared when I start modelling.
YPGTTO Speed Paint Challenge 4 : The Clarinet District
First attempt at photobashing in an attempt to actually make this into a speed paint, lots I can improve on but was good to practice something new.
Thursday 3 March 2016
Adaptation B - Pop Colour Comp #2
I did some more colour variations, trying to make it as sickly as possible, I think E is the most successful and I think I need to work on her eyes, some design around whether they should have pupils and if the pupils should be normal or perhaps heart shaped, star shaped, etc. So next I will start working on that and after that I would like to do some concept art for her in a nice pose, followed by orthographics.
Maya Tutorials - Dynamics Part 15 - Goal Weights
This was lots of fun to do and I think the goal weights will be really useful when dealing with particles in the future.
Belleville Rendez-vous Film Review
Fig. 1. Belleville Rendez-vous poster
Belleville
Rendez-vous (2003) directed by Sylvain Chomet is a
French animated comedy that tells the story of a cycling obsessed man that is
kidnapped by the French mafia during the Tour de France, his Grandmother and overweight
dog track him down in an attempt to save him. The film has incredibly over
exaggerated characters that really make it memorable and interestingly it has
hardly any dialogue which allows the brilliant sound design and animation to tell
the enticing story.
The exaggerated character design is truly a winning
feature of the film, from the Champion that has ridiculously massive leg
muscles, which are in fact larger than his head to the fluid-like waiter that
has an elasticated body which bends to bow in the presence of the mafia. Each
character was filled with lots of personality and finesse that really made them
come to life on screen, the design although very caricatured was gripping, it
was the focal point that helped the story unfold. Even the cannon fodder
characters, the mafia men in suits had interesting shapes in them that made
them more interesting to look at, this is definitely a very strong feature of
this animation which made it interesting to watch.
Fig. 2. Champion still.
The film was very French but not in an over the top kind
of way, it was quite subtle in its execution, it could have been more in your
face with extreme stereotypes being used however it managed to create a French
feeling without being too over the top. The Champion has an overly exaggerated French
nose but because the rest of his character is also exaggerated it balances his
design out which doesn’t make it too extreme. The frogs are something that was
a very obviously French aspect but apart from that I felt that Chomet did a
great job at creating a subtle yet recognisably French film.
The film had little to no dialogue which was a very interesting
choice, one which I believe worked really well, it left the animation to do a
lot of the work which overall meant that it was done very well. It also had
beautiful sound design which made the whole film enjoyable to follow, from the
catchy song that the triplets did to the great score composed of household
items. A lot of the transitions for the shots were also interesting, they used
Bruno’s (the overweight dogs) dreams as transitions as well as having certain
circular things transition into the moon. Due to the character design choices
the animation also had to be exaggerated at times to make the film feel
complete.
Overall I thought that it was a lovely animation, it was
very enjoyable to watch and had lovely sound design. The character were the
winning feature of the film for me personally and I loved the variety in all of
their designs, the exaggeration made them all interesting to look at and made
the film more gripping and fun.
Illustration List:
Figure 1. Belleville Rendez-vous poster. (2003) From: Belleville
Rendez-vous, Directed by: Sylvain Chomet [Film still] At: http://i.imgur.com/TGXlwTX.jpg
Figure 2. Champion still. (2003) From: Belleville
Rendez-vous, Directed by: Sylvain Chomet [Film still] At: http://pics.filmaffinity.com/The_Triplets_of_Belleville-508681482-large.jpg
Wednesday 2 March 2016
Adaptation B - Pop Colour Comp
I wanted the Pop Princess to be overly cute to the point where it makes you feel a little bit sick. So I tried to put as much pink into her colour scheme as possible, B and C are my favourites at the moment, i think the light blue in C works nicely with the pink.
After my tutorial with Alan it was decided that I would be taking the pop character forward as the character that I will model, rig, texture and animate the game cycles for.
Adaptation B - Rap Thumbnails 5 - 7
I did a few more thumbnails for the rap character, 6 is my favourite so far, I tried exaggerating the neck chain and the amount of watches he wears.
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