Saturday 28 November 2015
Wednesday 25 November 2015
Character - Last Session
We had our last character session yesterday, we were put into groups and given a brief in which we each had to create two characters and one environment concept. We were set a deadline and as the class progressed Justin threw a few obstacles our way to make it a bit more interesting, asking for new designs for specific parts, in which he also set time limits for.
Here is what I did in the time we had, lots of scribbles but it was actually quite fun to do.
Here is what I did in the time we had, lots of scribbles but it was actually quite fun to do.
Monday 23 November 2015
Pipeline 1 - Character Skinning Part 5
The pelvis was by far my least favourite experience in Maya, that was a battle that went on for ages.
Sunday 22 November 2015
Pipeline 1 - Character Skinning Part 4
Today I did the skinning for the torso, the component editor is starting to be less confusing.
Saturday 21 November 2015
Pipeline 1 - Character Skinning Part 3
I created loads of little problems for myself while doing this tutorial, which meant it took a lot longer than expected.
Friday 20 November 2015
Pipeline 1 - Character Skinning Part 2
I added the ribbon spine to the character scene and created the rest of the skeleton ready to start skinning.
Pipeline 1 - Character Skinning Part 1
I started the skinning tutorial today, which involved making a ribbon spine, I am interested to see how it works with the character.
Thursday 19 November 2015
Character - Guardian (Sidekick) Thumbnails 27 - 38
I started to get some ideas down for the guardian, he is the smallest of the three characters and yet he believes that he is the strongest, definitely a case of short man syndrome. I quite like the idea of him being a creature of some kind, 31 and 37 I think are going in the right direction.
Wednesday 18 November 2015
Character - Villain Thumbnails 39 - 43
This morning I continued to work on finding a shape for the villain, I quite like his head being over sized, 43 in particular is working for me.
Tuesday 17 November 2015
Character - Villain Thumbnails 35 - 38
After talking to Justin today he suggested focusing my attention on the villain and guardian/sidekick character as the hero has started to determine the style of the world. This meant because the hero had a larger than normal head, the other characters would have to as well to fit into the world. I went back and started to sketch out the villain, I'm quite drawn to the idea of the villain not being human, I like the direction that 38 is going in so I will continue to explore this character.
Monday 16 November 2015
Pipeline 1 - UV Layout 1, 2 & 3
Narrative - Super Mario Bros film review
Fig. 1. Super Mario Bros poster.
Super
Mario Bros (1993) is a live action adaptation of the
video game, directed by Annabel Jankel and Rocky Morton which mostly deviates
from its original source. The film itself breaks away from many of the rules
that are set by the brand that is Super Mario, thus creating a strange world in
which a plot that feels reminiscent of a B movie is formed.
Adapting a video game to a film possesses many
challenges, for one the film still needs to abide by the rules that the game
sets in place for it to feel like it still belongs in the world that the game
created. The Super Mario Bros film however just takes influences from the game
as it pleases and creates its own world and story with them in it. It kept some
themes in the film, such as rescuing the princess and the final fight being
situated on a bridge however the game and the film feel like two separate worlds.
Fig. 2. Mario and Luigi still.
The characters in the film have been changed from what is
expected due to the game, to start with they use Daisy instead of Peach as the
princess, they also add a backstory of her being hatched from an egg which
doesn’t appear in the games. They keep true to her love interest being Luigi,
but apart from that she feels very distant to the game character that is rarely
seen. The main villain in the game is Bowser a giant lizard like creature who
kidnaps the princess; however in the film Bowser is replaced with a humanoid
character called King Koopa who wants princess Daisy and the stone she carries
with her, to merge the dimensions together. As a character he doesn’t feel as
powerful as Bowser seems in the games, Bowser is much bigger than Mario in the
games which creates a clear distinction of power, however the films make him
seem quite weak. Interestingly the two main characters Mario and Luigi have a
very different dynamic in the film, Mario appears more as a fatherly figure for
Luigi instead of being there as his brother. This is very confusing as it is
hard to understand if Mario is in fact Luigi’s father or he just acts like it, which
again is something that isn’t true to the game.
Fig. 3. Environment still.
The environment is very strange in the film as well for a
few reasons; the start of the story is based in Brooklyn which is strange in
the Mario world as their world is the mushroom kingdom. It could be that the
film adds the real world to make it easier to connect with the audience; it
appears that this doesn’t quite work successfully. It adds a strange mundaneness
to what is in sense a fantastical world and then it introduces you to the mushroom
kingdom, which in the film is another dimension. This version of the kingdom is
very much a dystopian nightmare that could appear in other film worlds such as
Mad Max. This dystopian kingdom is very far from what the game displays as the
fantastical mushroom kingdom and this in turn changes how the world is perceived.
The games are all quite bright and magical in a sense, which makes the game
enjoyable and interesting for children whereas the films choice of environment
makes it aim for an older target audience. One successful part of the dystopian
kingdom was the signage, they has flashing signs like Vegas that were direct reference
to stuff inside the game, they had signs like ‘Bullet Bills’ and ‘THWOMP’ which
appeared to be the most successful tribute to the game.
The film added multiple things to the world that didn’t exist
prior, like there being two dimensions that separate the real world from the
mushroom kingdom and rocket boots that allow the user to jump higher. They also
altered the cannon fodder in the film, they made them into giant dinosaur like
creatures that have little to no intelligence. In the game there are variations
of monsters and they are usually smaller than Mario, whereas the film made them
all giant idiots. It is possible that these additions remove the charm from the
Mario world, the world which plumbers can jump higher than usual, the world in
which Mario and Luigi live.
Fig. 4. King Koopa still.
Without the implementation of the game mechanics in the
film, it appears that it strays too far from the world in which the game
created. This is due to some vital elements being changed; the fact that to
beat the enemies they don’t jump on their head is a huge difference that makes
the film distant. The power ups that are received in game, such as the fire
flower or mushroom don’t appear in the film, which again is something that
ruins the film. It could be that the most disappointing aspect of the film is
Bowser being human, it just didn’t have the same impact that the big lizard
like creature could have had.
Overall the film isn’t a very successful adaptation, it
feels as if the film is confused about who it should be targeted for. With
missing characters and changes to the characters that are involved it makes it
difficult to appreciate the film and find a clear link to the game, minus of course
the names. By missing out the main features of the game the film sets itself up
to be rather disappointing, from the terrible B movie storyline to the
completely unfaithful environment and character design, this film is definitely
a failed attempt at making a beloved video game icon into an epic film.
Illustration List:
Jankel, A. Morton, R. Figure 1. Super Mario Bros poster. http://ia.media-imdb.com/images/M/MV5BNDc3OTQ1OTkwNV5BMl5BanBnXkFtZTcwMzUzOTUxMQ@@._V1_SY317_CR5,0,214,317_AL_.jpg
(Accessed on 16/11/2015)
Jankel, A. Morton, R. Figure 2. Mario and Luigi still. http://media.gamerevolution.com/images/misc/Super-Mario-Bros-1993-01.jpg
(Accessed on 16/11/2015)
Jankel, A. Morton, R. Figure 3. Environment still. http://cdn-static.denofgeek.com/sites/denofgeek/files/styles/insert_main_wide_image/public/dinohattan.jpg?itok=9Pb0p-A6
(Accessed on 16/11/2015)
Jankel, A. Morton, R. Figure 4. King Koopa still. http://assets.nydailynews.com/polopoly_fs/1.88669.1313874449!/img/httpImage/image.jpg_gen/derivatives/gallery_1200/gal-dennis-hopper-super-mario-bros-jpg.jpg
(Accessed on 16/11/2015)
Sunday 15 November 2015
Character - OGR
Unfortunately Scribd is reducing the image quality of my presentation and I can't find a fix for it.
Saturday 14 November 2015
Narrative - Male Character Model # 2
I've added a few things to model and here is what it is currently looking like, It has surface shaders as a temporary texture for the moment.
Narrative - Male Character Model
Yesterday I started to model the male character, this is how he looks so far. Some tweaks might still be required.
Wednesday 11 November 2015
Character - Guardian (Sidekick) Silhouettes 1 - 26
I started to explore the Guardian/Sidekick character, he is meant to be comical in the sense that he thinks he is strong enough to fix everything when in reality he is quite weak. He also has a tendency to rage and to not be taken seriously, so i thought he should look quite cutesy.
Character - Outline
Written Outline
A universe exists in which the worlds are different
genres of film; these worlds are part of a never ending cycle in which the plot
of the genre plays out and is looked over by a guardian that resides in a film
reel in the sky, this is also the place that links the worlds together. The
characters in the worlds however age, meaning new characters step forward to
take the position of their parents.
The game begins with a new hero being tricked by the
villain, allowing him to escape from his world using the key that he stole from
the hero to reach the film reel. The villain manipulates the function of the
film reel in the sky and causes all of the worlds to get muddled up. The hero has
no choice but to fix the damage done to the worlds and bring order back to the
universe by stopping the villain.
The gameplay would involve the player fixing the worlds
and bringing order back to the universe. To do this they would have to remove
objects that didn’t belong in each world and escort/rescue characters that have
gotten stuck in the wrong world as well. The character and villain are able to
morph to fit into the different worlds; however the character isn’t very good
at it to start with which makes normal inhabitants enemies. The player will be
able to upgrade certain skills which change the effectiveness of the hero and
his equipment. It is a 3D game with an aerial camera that tracks the player.
For this project I will be creating:
- - Hero
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets, Morphing
Designs
- - Villain
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets, Morphing
Designs
- - Guardian
Design: Turn Around, Concept Art, Expression Sheets, Pose Sheets
- - Props
for each Character
- - Environment
Designs: World select (film reel interior) & One of the worlds
- -“Screenshot”
of Gameplay
Tuesday 10 November 2015
Character - Sidekick Info and Influence Map
Today i started to think in more depth about the sidekick for the hero, I decided a little while ago that the sidekick would be the guardian or watcher of the worlds. He is there to add comic relief as he rages at the worlds being muddled up, he would also give useful information regarding what needs fixing in each level, etc.
Here is an influence map for him, he needs to be short with lots of attitude, however I kind of see him being quite cutesy, as that will probably make the scenario even funnier.
Sidekick (Guardian of the worlds)
Name: (Working on the name)
Age: 15
Sex: Male
Wants (Goals): To repair the worlds and bring order back
to the film reel in the sky, as he is the guardian of the worlds and he let
them fall into chaos while on duty.
Needs: To be taken seriously and to accept he needs help
to complete his goal.
Internal Traits: Height issues (Small man syndrome),
Comical, OCD (Everything has to be in order),
External Traits: Small, Stressed by things out of place,
Appears stronger than he actually is,
Flaws: Physically weak, Easily annoyed or angered, Thinks
he can fix everything by himself
Personal History: He is the newest guardian of the
worlds, he resides in the film reel in the sky watching and maintaining an
order in all of the worlds. Although he is young he has been doing a successful
job since the age of 10, that all changes when the villain and hero ruin his
reputation. What he lacks in size he makes up for in personality and plans on
being recognised as the best guardian of all time.
Here is an influence map for him, he needs to be short with lots of attitude, however I kind of see him being quite cutesy, as that will probably make the scenario even funnier.
Character - Session #6
Today In Justin's class we worked on creatures, it was a fun class as we got to merge some animals together that really aren't meant to be combined. So that was the first exercise, we got given 3 animals at random and had to make them work as one, so trying to avoid just sticking parts on randomly.
Here is my attempt at trying to make an Octopus, Bull and Rabbit marry up in harmony.
Next up, we got given the task of creating a unique creature that would dwell in a random environment, I got given Caverns. There are some strange animals that strive in caves, the deeper and darker it gets, the stranger the animals get. So I started off by sketching some existing animals and using parts of them that I liked, then I decided I wanted to create a smaller creature, that would use sound to defend itself.
Here is my attempt at trying to make an Octopus, Bull and Rabbit marry up in harmony.
Next up, we got given the task of creating a unique creature that would dwell in a random environment, I got given Caverns. There are some strange animals that strive in caves, the deeper and darker it gets, the stranger the animals get. So I started off by sketching some existing animals and using parts of them that I liked, then I decided I wanted to create a smaller creature, that would use sound to defend itself.
Monday 9 November 2015
Maya - Posing a Character #4
I finished off cleaning up the animation for the five poses, I had to change a few of the starting poses as they were too extreme and the animation didn't quite work.
Narrative - Kenny Film Review
Fig. 1. Kenny poster.
Kenny
(2006)
directed by Clayton Jacobson, who also stars in it (Kenny’s Brother) with his
brother Shane Jacobson (Kenny), is a mockumentary that follows the Australian
Kenny as he lives out his daily life as a plumber. The film follows the
challenges Kenny faces and the discrimination and prejudice that revolves
around working with portable toilets.
In this mockumentary we as the viewer are welcomed in to
Kenny’s life as he takes us through what is happening, Kenny is the star and
kind of the narrator, as he explains what he is doing and carries on living his
life as the camera crew are filming. It is a very sincere and sweet
mockumentary that puts Kenny through a whole lot of difficult and uncomfortable
situations; these include abusive comments from customers, being set on fire
(all in the days work for a porta-loo transporter/plumber), a difficult ex-wife
and a disappointed father who doesn’t accept Kenny’s choice of career. The
mockumentary is set in Australia and involves Kenny delivering and maintaining
portable toilets for festivals and events, during these Kenny receives lots of
complaints and abuse which makes you instantly feel sorry for him, he is a very
likable character. This potentially could be trying to expose the social views
of people that work jobs that involve toilets; it paints Kenny as a very
enduring and likable person, which shows that a job doesn’t define a person.
It is possible that this mockumentary could be considered
to emulate the performative mode of documentaries, this is because the film
makers/writers actually star in the mockumentary. However because it is a mockumentary
it is a parody so it isn’t factual. Instead it appears that Kenny attempts to
reveal social class structure prejudices, by showing the life of an average guy
that gets abuse for doing a job that most people would find revolting and not
want to do. The mockumentary makes you question why these people deserve to be constructed
as lower or insignificant being in the social order, when in reality they do a
job that is vital, however unglamorous.
Fig. 2. Kenny still.
Kenny is definitely narrative based, with the delightful
lead character playing out the story of his life. The characters are very much
fictional however the company that the character Kenny works for is a real company
in Australia and the portable toilet convention they go to in the film is also
a real event as is the racing car event. It is also quite interesting that the family
of Kenny are actually played by the equivalent real life family member, so the
actor who plays Kenny’s dad, is actually his dad. All of these make the
mockumentary feel more real, which allows you to easily attach yourself to
Kenny’s character and buy into the reality of the world they created.
The mockumentary appears to be very successful, but not
at mocking, it manages to create a strong everyman character that you can’t
help but like and root for. It succeeds in creating a hero from an everyday guy
doing a mundane job that is highly discriminated against. If one thing is
certain from this touching mockumentary it would be that if more people could
emulate Kenny’s behaviour the world would be a much nicer place to live, the
humble, thick skinned character has such a positive outlook on life even when
the going gets tough. To conclude the mockumentary is a very sincere story
about an incredibly likable character that manages to juggle his busy work life
with a stressful family life, his persona is charming and he manages to
maintain a strong positive outlook on a life that has many hurdles.
Illustration List:
Jacobson, C. (2006). Figure 1. Kenny poster. http://www.impawards.com/intl/australia/2006/kenny.html
(Accessed 09/11/2015)
Jacobson, C. (2006). Figure 2. Kenny still. http://www.shanejacobson.com.au/wp-content/gallery/kenny/Kenny-PR-STILL-001-low-res.jpg
(Accessed 09/11/2015)
Character - Villain Thumbnails 27 - 34
I started to explore a couple of the silhouettes a little more and tried combining some of their elements together. I quite like the idea of the villain being masked, as I feel it will reflect his rebellious nature quite well.
Saturday 7 November 2015
Character - Hero Thumbnails 45 - 53
I spoke to Justin on Tuesday and he recommended taking this design further, so I've had a play around with it today. As a reminder here the the information on the hero's character.
Name: (Working on the name)
Age: 16
Sex: Male
Wants (Goals): To fix the worlds and bring the villain back to the correct world (beat the villain)
Needs: To fix his own mess caused by his lack of experience
Internal Traits: Simple minded, Determined, Optimistic
External Traits: Friendly, Clumsy, Panics when unexpected things happen
Flaws: Naive, Trusts people too easily, Inexperienced, Got lazy due to the comfort of repetitive cycles
Personal History: Our hero is the son of a successful hero that always defeated the villain and kept the world safe, the father passed on the key and title of hero to the son a little while before our story begins. The hero gets too comfortable in the world as the villain has always been defeated in each cycle, so he decides not to practice using his abilities.
Friday 6 November 2015
Thursday 5 November 2015
Character - Villain Silhouettes 15 - 26
I did some more silhouettes for my villain, I think its starting to get closer to the shape that I imagined him. I quite like 23 and 24, I think I prefer the proportions of 24, I think the hair of 26 is also quite fun.
Wednesday 4 November 2015
Narrative - Male Character Thumbnails 83 - 88
Today we got together and discussed the design for the characters, this resulted in quite a few changes that I've started to sketch out, he still needs some work.
Tuesday 3 November 2015
Narrative - Male Character Thumbnails 64 - 82
I created some variations of the hair and the key for the character. I like 70, 75 and 76 out of these thumbnails.
Character - Session #5
In today's character session we played around with poses, it was fun to play out some of the poses and quickly sketch them down. We were also asked to take an existing character, put them in a pose and give them some facial expressions.
Narrative - Male Character Thumbnails 60-63
I took one of the thumbnails that I thought was strongest from the last page and sketched him out a few times.
Monday 2 November 2015
Maya - Posing a Character #3
I finished off my characters poses today and adjusted some of the previous ones so the pose between worked better. The third and last pose I found pretty difficult to figure out, i'm not sure if the last one really works (yoga poses are pretty difficult).
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