I started working on some rap thumbnails so i have a variety of designs to choose from to take forward as the character I will make and animate.
So far 4 is my favourite proportionally but i think he could use some more exaggeration in his outfit and some props to compliment his design, like maybe a boombox.
Sunday 28 February 2016
Saturday 27 February 2016
Maya Tutorials - Dynamics Part 14 - Animated Instances
This was a cool tutorial, I can see its use in crowd simulation and it looks like it will be a powerful tool. The coding side was interesting and it would be useful to gain a bit more knowledge in it.
Friday 26 February 2016
Adaptation B - Pop Thumbnails Continued
I did some more thumbnails for the Pop Princess, after speaking to Alan in my tutorial he suggested giving the characters props to aid the overall design. For the Pop character I wanted to have an staff that could be used as a microphone as well. I tried to keep the staff designs cute so they fitted with the overall design of the character.
Thursday 25 February 2016
Maya Tutorials - Dynamics Part 13 - Instance Rotations
It's a shame that Maya is bugged and I couldn't apply the x axis rotation as well, but here is it without it.
Persepolis Film Review
Fig. 1. Persepolis poster.
Persepolis
(2007) is an animated biography directed by Vincent Paronnaud and Marjane
Satrapi, it is an adaptation of Satrapis four-part graphic novel which is based
on her life. The animation explores Satrapi’s experience growing up in Iran
during the revolution and the war, it is largely in black and white making it
simple yet very elegant, with scenes that are funny and a joy to watch, to
scenes which are moving and filled with emotion.
The animation starts with the story of Marjane, a curious
little girl who asks a lot of questions. The story shows her journey growing up
in a difficult time, members of her family are imprisoned and later her Uncle
is executed. It shows the change in Iran, the religious fundamentalists rise in
power and the effect it had on people’s lives in Iran. Marjanes parents send
her to Vienna out of fear, while there she makes friends with a group of
nihilist teens that cause her quite a bit of confusion. The story focuses on
her memories in a poetic fashion, while still introducing political history,
for example Marjane recalls her grandmother stuffing her clothes with jasmine
so she would smell better.
The story also deals with Marjanes love life, the ups and
the downs in almost a comedic fashion. A scene in which Marjane remembers a
partner who cheated on her, involves the audience seeing a completely different
side of the ex. When you first meet him he appears to be the perfect guy but on
recollection of her memory he looks like a terrible partner, even his
appearance is altered. This might possibly be stating that love is blind, so
when you gaze upon the person you love you see no flaws, it is only after you
are outside of the love you can see them for who they really are.
The West at times in the animation is perceived as cruel,
people judge Marjane because of her homeland, in one scene she makes a
statement that people think that she is a savage because she is from Iran,
while the memory of her grandmother is telling her to remember who she is. The
animation deals with how people are judged based on their place of birth, it
shows how the cultures are vastly different and how confusing it can be for
someone who is an outsider, someone who will never feel like they belong.
The animation has a lot of comedy throughout it as well
which offers a break from the serious nature of the situation, in one scene
Marjane who is now a teenager walks down a dodgy street looking to buy a
cassette from some shady-looking men who conceal items in their jackets, it
then cuts to her playing air guitar to Iron Maiden. The beginning of the film
is also filled with humour as it feels that we are really experiencing it from
a child’s perspective, which is a good quality as usually films that are based
in politics usually have an adults view whereas this takes more of a childlike
approach.
Overall I enjoyed this animation, it had a great style
that was simple yet elegant and it told a story which was interesting and
engaging. In a way the animation shows that the enduring influence and love
from the family is a powerful thing that allows people to remain tenacious. On
the same note it also shows that the tides to family and homeland can affect
how we as people are perceived, The West at times in the animation comes across
as cruel but at the same time it is the place in which Marjane finds her voice
and grows as an individual.
Illustration List:
Figure 1. Persepolis poster. (2007) From: Persepolis, Directed by: Vincent Paronnaud & Marjane Satrapi [Film still] At: http://www.sparehed.com/wp-content/uploads/2007/10/persepolis-poster-1.jpg
Wednesday 24 February 2016
Adaptation B - Metal Thumbnails Continued
After talking to Alan it became clear that the characters were lacking props that would enrich and completely sell the character. So I've started to work on the metal character again adding a guitar which he could use as a weapon. I've also sketched things that remind me of metal, as they could potentially be useful for hit animations, so for example as the metal character punches little sprites that are related to metal would emit from the impact.
I'm quite drawn to the idea of having the guitar be an actual axe as guitars are referred to as axes, I'm also debating whether the guitar needs a strap or if it can be magically attached as the unsheathe animation would be smoother.
Tuesday 23 February 2016
Adaptation B - More Metal Thumbnails
Experimenting with costume design for the metal character, I quite like C and D although I think some more exploration will be beneficial. I like C because he is stripped back to just a leather vest jacket thing (technical term right there) and is covered in black markings that would be like paint. D on the other hand I like as he has sewn patches into his around his body, a lot of metal heads have band patches sewn into their vest jackets but this guy went a step further.
Saturday 20 February 2016
Adaptation B - Metal Thumbnails 5 - 12
I did some more thumbnails for the metal character, I was trying to exaggerate his proportion as much as I could without it looking completely ridiculous, I like 6 at the moment and think I might try different outfits on him, I can see how he could use his dreadlocks to attack, as he would be too 'metal' to uncross his arms.
Thursday 18 February 2016
Maya Tutorials - Dynamics Part 12 - Instancing Objects
This tutorial was pretty cool, I looks like it will be super useful to create crowds, if animation can also be copied then that makes it even more powerful.
Maya Tutorials - Dynamics Part 11 - Collision Events
The collision event is a pretty nifty tool and very easy to use.
Wednesday 17 February 2016
Adaptation B - Metal Influence Map & Thumbnails
I started working on some metal thumbnails to take a break from the pop character, below is both the influence map which is mainly made up of black metal bands as they have a strong look.
Adaptation B - Pop Thumbnails 23 Variations
I liked the idea of a ridiculously massive bow for the character that could potentially be used in her combo attack, so I decided to do some variations playing with the hair and outfit. I think that D is probably my favourite so far, it is clear that this character needs to be super cute and over the top.
Sunday 14 February 2016
Adaptation B - Pop Thumbnails 23 - 26
I did some more designs for the Pop Princess, trying to add extra details and exaggerate costume where I felt it was appropriate.
Adaptation B - Pop Influence Map
I've compiled some of the influences I've been looking at, the plan is to exaggerate the pop princess giving her a crazy outfit with lots of unnecessary accessories. I've been looking at current pop stars such as GaGa, Katy Perry and Nicki Minaj, I've also started looking at Harajuku in Japan as the outfits are particularly over the top.
Saturday 13 February 2016
Adaptation B - Idea Refinement & Pop Thumbnails
After the tutorial with Alan today I have been thinking about the direction of my idea more in depth to help make the design process easier on myself. So the idea is that the game basically is a literal Battle of the Bands, meaning that lots of different genres face off against each other in actual combat to be named the greatest band/genre. This means that the direction of character design is now going to be focused on making a satirical version of the genre, so I will be looking at certain periods and aspects of each genre and combining them to create characters.
Starting off with the Pop Princess, for this character I have been looking at more recent artists such as Lady GaGa, Nicki Minaj, Miley Cyrus, Taylor Swift and Katie Perry with slight influences from Jean Paul Gaultier. Here are the results so far, I've tried to exaggerate features and costume to feel even crazier than usual, I feel as if that got better the more I did. I like 21 and 22 at the moment but I will continue to explore more and try to push the costume and cliches more.
Starting off with the Pop Princess, for this character I have been looking at more recent artists such as Lady GaGa, Nicki Minaj, Miley Cyrus, Taylor Swift and Katie Perry with slight influences from Jean Paul Gaultier. Here are the results so far, I've tried to exaggerate features and costume to feel even crazier than usual, I feel as if that got better the more I did. I like 21 and 22 at the moment but I will continue to explore more and try to push the costume and cliches more.
Friday 12 February 2016
Waltz with Bashir Film Review
Fig. 1. Waltz with Bashir poster.
Waltz with Bashir (2008) directed by Ari Folman is an
animated quasi-documentary that follows the Folmans attempt to unravel the
tragic events that took place one night in September 1982, a massacre of over
300 Palestinian refugees to the hands of Christian militia members. The story
revolves around Folman coming to terms with what happened and rekindling his
hazy memories of the event. It is a powerful film that deals with sensitive
topics around war, it tackles these in a documentary style which makes the film
feel more personal and real.
Fig 2. Dream still
The film mixes between dreams and reality frequently
which makes it hard to understand where the line is between them, the whole
experience feels distorted which could appear to reflect the memory of Folman
or memory in general. It appears the film reflects how memory can distort in an
attempt to protect us from the truth, Folman in a way is using the film to come
to terms with the tragedy that he was very close to, that he in some way had a
part of. The aesthetic of the film also mirrors the confused feeling that is
expressed in the narrative, the animation overall strengthens the distorted
feeling of the film as it goes from a power gold and black coloured dream world
to a more gritty real world tragedy as a solider takes a bullet to the neck.
Fig 3. War still
Folman deals with some of the tragedy of war in a
beautiful way, scenes that should be completely distressing feel artistic and in
a way beautiful to look at. The scene in which a machine gunner dances in the
middle of the street shooting at snipers is made to feel very entrancing, the
music heightens the overall feeling that is developed by the soldiers dance and
this leaves the scene feeling like a work of art as opposed to a tragedy.
Folman appears to combat this by displaying his true feelings of war near the
end of the film, scenes of innocent people being massacred occur and the overall
tone of the film becomes chilling however the most haunting scene is the ending
in which live action footage is used, it breaks the distorted aesthetic and
ends the film on a disturbing tone, the reality of war and the lack of goodness
in the world.
Overall I enjoyed this film, the overall look of the film
linked very well with the narrative and it was entrancing to watch. It dealt
with deep and painful times which made it feel like a very personal film, Folmans
journey to the find his memory was hypnotising each step dealt with difficult
times and had an insight to the tragedy of war. The distortion of the film made
it interesting to watch as at times it was difficult to tell if this was a
dream world or an actual memory. The final scenes leave a haunting memory, a
powerful statement that the good of mankind is hard to find.
Illustration list:
Figure 1. Waltz with Bashir poster. (2008) From: Waltz
with Bashir, Directed by: Ari Folman [Film still] At: http://images.moviepostershop.com/waltz-with-bashir-movie-poster-2008-1020457621.jpg
Figure 2. Dream still. (2008) From: Waltz with Bashir,
Directed by: Ari Folman [Film still] At: http://filmpressplus.com/wp-content/uploads/2011/04/WWB-3.jpg
Figure 3. War still. (2008) From: Waltz with Bashir,
Directed by: Ari Folman [Film still] At: http://24.media.tumblr.com/tumblr_m5kwzwyVBL1ryy53jo1_500.jpg
Thursday 11 February 2016
Adaptation B - Pop Thumbnails
I've started to explore thumbnails for a character influenced by pop music, during this process I decided to add a bit of science fiction to the mix as I can imagine pop being influenced by sci-fi. the costume design is quite loud for a lot of pop stars so I think the colours will play a very important role.
So far my favourite is 11, I think there is still a lot of tweaks that can happen to her however i think she is quite cute and starting to become fit for purpose.
Maya Tutorials - Dynamics part 10 - Emit from Particles
It's cool that you can emit particles from particles, that will be useful to know for future uses.
Monday 8 February 2016
Adaptation B - Influences
I've been looking for different influences for the characters I want to design and animate for my Adaptation B project, the plan is to create one character that would be part of a fighting game like super smash bros. The end aim for the project is to create a variety of different animation cycles that could be used in a showreel, I found a few examples of showreels with animation that I found interesting and to see what caught my attention.
The characters are going to be based on different music genres so the project offers me the potential to have them all look slightly different like the characters in super smash bros. However I quite like how disney infinity brings a variety of different worlds and characters together in a way that makes them all feel as if they belong. I like the simplified designs and how the characters feel toy like, this is something that I think could work and would be reflective of my style.
Sunday 7 February 2016
Maya Tutorials - Dynamics Part 9 - Curve Flow
The curve flow tool has some nice features that could be cool to use in the future.
Maya Tutorials - Dynamics Part 8 - Surface Emission
I thought this effect was quite cool, it's nice to see how particles can be used in a variety of ways.
Saturday 6 February 2016
Maya Tutorials - Dynamics Part 5 - Volume Emitters
A nice quick effect that could have multiple uses in future animations.
Friday 5 February 2016
Tuesday 2 February 2016
Adaptation A - Infographic Progress
This is how my infographic looks at the moment, still a lot of work to do but I am getting through it. Lots of sound effects are missing, but I will add them all at the end.
Monday 1 February 2016
Maya Tutorials - Dynamics Part 7 - Per Point Emission
A nice quick tutorial with fairly good results, it's cool that you can emit from different points and I can see how that would be useful in the future.
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